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Physics, projection, piles, and pens: user interfaces in the post GUI era.

Physics, projection, piles, and pens: user interfaces in the post GUI era. Ravin Balakrishnan ravin@dgp.toronto.edu www.dgp.toronto.edu/~ravin. DGP lab. Since 1968 6 faculty: 3 HCI, 3 Graphics ~50 graduate students, ~5 postdocs Several tech/admin staff My group:

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Physics, projection, piles, and pens: user interfaces in the post GUI era.

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  1. Physics, projection, piles, and pens: user interfaces in the post GUI era. Ravin Balakrishnan ravin@dgp.toronto.edu www.dgp.toronto.edu/~ravin

  2. DGP lab • Since 1968 • 6 faculty: 3 HCI, 3 Graphics • ~50 graduate students, ~5 postdocs • Several tech/admin staff My group: • 15 graduate students, 2 postdocs

  3. Projects • BumpTop: Desktop with Physics and Piles (CHI 2006) • Hybrid pointing (UIST 2006) • Handheld projector interaction (UIST 2006) • Volumetric Display Interaction (UIST 2004, UIST 2006, AVI 2006) • Mnemonic rendering (UIST 2006) • Under the table interaction (UIST 2006)

  4. Physical vs. GUI Desktops • GUIs lack rich expressiveness • Casual but meaningful placement • Loose vs. rigid organization

  5. Physically Inspired Desktop • Enrich desktop metaphor with real world characteristics • Support casual organization, Piling • Pen centric

  6. Support for Piling • Ethnographic studies of office organization(Malone 83, Whittaker et al. 01) • Filing • Cognitively difficult, multiple categories • Premature, duplicate filing • Piling • Lightweight, easy to maintain • Deferred classification • Reminds, accessibility of recent information

  7. Related Work • Ethnographic Studies of Office Organization • Malone 1983 • Whittaker et al. 2001 • Piling in GUIs • Mander et al. 1992 • Presto 1999 • DynaPad 2004 • Physically Inspired Interfaces • WebBook, Web Forager 1996 • Beaudouin-Lafon 2001 • Fold’n’Drop 2004 • 3D Paper-flyer metaphor 2003 • 2½D, 3D Spatial Organization • Data Mountain 1998 • Task Gallery 2000

  8. Design Goals • Realistic Feel • Disable Physics as Necessary • Tangible, Paper-like Icons • Optimize for Pen Interaction • Discoverability

  9. Video Demonstration • Object Movement • Pile Interaction • Paper-like Icons • Arbitrarily sized objects • Beyond Physics

  10. LassoMenu • Fluid selection and parameter adjustment in one stroke • Advantages: • Avoids tricky gestures, memorization • Doesn’t interrupt flow with pen lift, etc.

  11. Real and Virtual Piles • Items pulled out for emphasis

  12. Pressure • Trigger interaction with PressureLock • Pressure Cursor States: 0% Pressure 75% Pressure 100% Pressure PressureLock Hollow cursor, indicates functionality

  13. (Mander et al. 92) Piling in GUIs • We significantly expand on previous designs • Pile-pile, intra-pile interaction • Emphasize discoverability • Pile widgets • Integrate browsing advances • Transition to pile • Physical simulation Presto 1999 DynaPad 2004

  14. Addional Interaction Techniques • Manipulation • Sort, Delete, Move • Emphasize contents • Insertion: Tossing, Drag’n’Cross • Paper-like Icons • Crease, Crumple, Pin up • Enlarge, Reduce size • Shelving • Arbitrarily sized objects • Beyond Physics • Enforcing Axis Alignment • Hierarchical Piles

  15. Initial User Evaluation • 12 participants (5 female, 7 male) • 1 hr videotaped think-aloud sessions • Simulated tasks • Realistic Feel • Novices found realistic techniques empowering • Playfully rearranging, balancing items • Optimize for Pen Interaction • Crossing “smoother”, more realistic • Crossing deteriorated at screen edges • Drag’n’Cross troublesome • Discoverability • All users discovered interaction techniques • Improved repetition of tasks

  16. Some Next Steps • Convey meta-data as physical attributes • Other physics: fields, magnets, cloth • Beyond reality? • Deployable applications

  17. Hybrid Pointing

  18. Hybrid Pointing

  19. Hybrid Pointing Evaluation

  20. Handheld Projectors

  21. Prototype

  22. Video

  23. Volumetric Displays • Points illuminated in true 3D • 360° viewing angle • Available commercially

  24. Implementation - Display • Perspecta Spatial 3D System • 10" spherical image • 198 2D slices, 768x768 each • 24Hz refresh rate

  25. Implementation – Finger Tracking • Vicon motion tracking system • 5 Cameras • Tracked 5mm markers • Real Time, 120Hz, sub mm precision

  26. Issues & Assumptions • Objects within arm’s reach • Objects inside enclosure • Direct link between input and display • Volumetric display as exclusive platform

  27. Video

  28. Acknowledgements • DGP Lab members • John Hancock

  29. Beaudouin-Lafon 2001 Fold’n’Drop 2004 WebBook, Web Forager 1996 3D Paper flyer metaphor 2003 Prior Physically-Inspired Interfaces • Windows as paper

  30. Data Mountain (1998) Task Gallery (2000) Prior Spatial Organization • Benefit of 2½ D, 3D spatial memory

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