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CSE682 - Computer Animation

Learn about the art of computer animation, emphasizing procedural animation and motion control techniques. Explore topics such as aesthetics, animation production, and digital post-processing. Join the class and be taught by industry professionals from companies like Disney, Pixar, and Electronic Arts. Develop your skills in animation production and create stunning animations using software like Maya. Join technical groups to specialize in modeling, animation, or rendering. Form project groups and work on creating amazing animations.

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CSE682 - Computer Animation

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  1. CSE682 - Computer Animation Rick Parent DL787 parent@cse.ohio-state.edu 292-0055 Tentative office hours: T 1:30-2:30; F 1:30-3:30

  2. Animation Animating - Making something appear to move that doesn’t move itself Procedural Animation is Emphasized Motion Control Techniques and Algorithms Producing animation: Aesthetics Animation Production Digital Post-Processing

  3. Class: Wi ‘09 Eng. Majors: 13 MPS majors: 5 Grads: 5 All CS majors

  4. Beth Hofer, M.S. - PDI Kirk Bowers, B.S. - Disney Mark Fontana, B.S. - Pixar Kevin Rogers , M.S. - PDI Saty Ragavachara, M.S. - Imageworks Brad Winemiller, B.S. - Pixar Steve Anderson, M.S. - Electronic Arts Doug Roble, Ph.D. - Digital Domain Dave Haumann , Ph.D. - Pixar Ferdi Scheepers , Ph.D. - Pixar Rob Rosenblum, M.S. - PDI Nathan Loofbourrow, M.S. - PDI Steve May , Ph.D. - Pixar Brent Watkins, M.S. - Pixar Some Alumni

  5. The Class In-Class Lectures Videos Project reports Grading Homeworks – MEL exercises Midterm - lightweight Final - lightweight Project documentation Project

  6. High-Level Algorithms Forward/inverse kinematics Physical simulation Flocking Particle Systems Lectures Background Perception Conventional Animation, History, Video Production Background Math Natural Phenomena Plants Water Clouds Fire Low-Level Control Interpolation Speed control along a path path following The Human Form Reaching Walking Hair

  7. Videos Previous Animations from Class Conventional Animation (e.g. Disney) Historic Computer Animation Recent Computer Animations

  8. Student Animation Project Vignette Short action sequence Part of a story Use a procedural model Composition Camera control Lighting

  9. Project Groups Groups: 3-4, mix backgrounds Design and present storyboard Give progress reports Present final project

  10. Student Presentations Rough Storyboard Storyboard (revised) Detailed Storyboard and sample stills Sample stills and low-quality rendering of sequences Finished sequence (finals week)

  11. Storyboard

  12. Class Software Maya scripting (MEL) C++ API

  13. Hardware Facilities CL112D 10 Maya licenses Hope to have 5-6 Premier licenses

  14. Motion Specification and Control Algorithms: Procedures Inverse kinematics Physics of rigid bodies Flexible bodies Particle systems Flocking Autonomous Behavior Techniques: Aids to user Interpolation Path following Keyframing Languages Morphing Figure animation Reaching, Walking Facial animation Clothes Hair Skin Natural phenomena Plants Water Clouds Fire

  15. Technical Groups Technical group – learn one major facet of software Each technical group At least one person from each project group • Technical groups • Modeling: polygons, NURBS, subdivision surfaces • Animation: Forward kinematics, IK, particle systems • Rendering: playblast, rendering qualities, recording frames, video editing, post-processing

  16. Immediate Tasks Form into groups Start thinking of animation project Consider software tasks

  17. By End of Week Form groups 4-5 CSE students At the end of Wednesday’s class, anyone not in a group will be put into one Have an idea of technical group assignment

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