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Bo Bendtsen, Daniel Skaale, Kristine Tiedt, Patrick Jarnfelt and Bo Kruse

Bo Bendtsen, Daniel Skaale, Kristine Tiedt, Patrick Jarnfelt and Bo Kruse Group 6 - Intro Week Project Presentation Slides. Game Concept. A combination of real life and virtual worlds – augmented reality. The game combines different technologies Main platform: mobile phone

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Bo Bendtsen, Daniel Skaale, Kristine Tiedt, Patrick Jarnfelt and Bo Kruse

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  1. Bo Bendtsen, Daniel Skaale, Kristine Tiedt, Patrick Jarnfelt and Bo Kruse Group 6 - Intro Week Project Presentation Slides

  2. Game Concept • A combination of real life and virtual worlds – augmented reality. • The game combines different technologies • Main platform: mobile phone • Secondary platform: Internet browser • Main Objective – take over and manage resources and areas (strategy)

  3. Game Concept • Two worlds – the real world and the virtual world (parallel universe) • The player is a representative from a parallel dimension • Game world is divided into factions • Ex. The National Guard, Traders Union, Christiania (Neo-anarchists)

  4. Discover Uh, Loot!

  5. Scan Code

  6. Examine the skyline

  7. Capture the Skyline

  8. RL skyline

  9. VR skyline

  10. Give orders

  11. Monitor progress

  12. Monitor progress

  13. Primary Platform: Cell phone • Java application • Command interface • Visual feedback • Simple mapviewer • Text messages from the virtual world • Phone calls to and from the virtual world

  14. Secondary platform: Internet Browser • Gives information and illustrations of the current strategic situation • Cannot directly influence the game, only monitor the status • Community – forums, chats • Virtual News sites

  15. Target group • Age 15-30 • Both male and female • Must have a camera phone, as well as an browser/Internet connection

  16. Potential business opportunities • Collaboration with a telecommunications company • Collaboration with different retailers/business owners • e.g. for resource locations

  17. Inspiration : Can you see me now? Source: www.blasttheory.co.uk/bt/work_cysmn.html

  18. Inspiration: Street art Source: HuskMitNavn, Banksy, etc…

  19. Inspiration: Perplex City Source: perplexcity.com

  20. Inspiration (UI design): DEFCON Source: introversion.co.uk

  21. Inspiration:Fallout, HoMM2 Source: Black IsleStudio, New WorldComputing

  22. Inspiration: Dimensionsdetektiven Source: www.titlevision.com/dimdet.htm

  23. Technology: Semacode Source: wikipedia.org , semacode.org

  24. Technology: Microsoft Photosynth Source: labs.live.com/photosynth

  25. Technology: Google Maps & Street View Source: maps.google.com

  26. Limitations • The number of players • Size of play field • Daylight • Construction work on buildings • etc

  27. Version 2.0 Additional features…

  28. Questions?

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