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One Dimensional Motion. Honors Physics Fall, 2014. Vector quantities. Anything with MAGNITUDE and DIRECTION is termed a vector quantity Scalar quantities just have magnitude.
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One Dimensional Motion Honors Physics Fall, 2014
Vector quantities • Anything with MAGNITUDE and DIRECTION is termed a vector quantity • Scalar quantities just have magnitude Gravity propels a skier down a snow-covered slope at an acceleration approximately constant. The equations of “KINEMATICS”, as studied in this chapter, can give his position and velocity at any given time
Position, Distance, and Displacement • Coordinate system defines position • Distance total length of travel • (SI unit = meter, m) • Scalar quantity • Displacement change in position
Position, Distance, and Displacement Before describing motion, you must set up a coordinate system – define an origin and a positive direction. The distance is the total length of travel; if you drive from your house to the grocery store and back, what is the total distance you traveled? Displacement is the change in position. If you drive from your house to the grocery store and then to your friend’s house, what is your total distance? What is your displacement?
Average speed and velocity • Average speed = distance / time • Average velocity displacement divided by the total elapsed time
Average speed and velocity What’s his average velocity if he returns to his starting point? What is his average velocity if he sprints 50 m in 8 s? What’s his average velocity if he walks back to the starting line in 40 s?
Displacement and Velocity in One Dimension Displacement Time taken
Graphical Interpretation of Velocity • The left graph shows a car moving at constant velocity (linear). The graph on the right shows a car with changing velocity. The average velocity for a given time interval is the slope of the line connecting the two coordinates in question.
Graphical Interpretation of Average Velocity • The same motion, plotted one-dimensionally and as an position vs. time (x-t) graph: Position vs time graphs give us information about: • average velocity slope of a line on a x-t plot is equal to the average velocity over that interval
Graphical Interpretation of average velocity What’s the average velocity between the intervals t = 0 s t = 3 s? Is the velocity positive or negative? What’s the average velocity between the intervals t = 2 s t = 3 s? Is the velocity positive or negative?
Which object is moving with constant POSITIVE velocity? Which is moving with NEGATIVE velocity? Which isn’t moving? • HOW DO YOU KNOW?
Instantaneous Velocity • Instantaneous velocity • This means that we evaluate the average velocity over a shorter and shorter period of time
Instantaneous velocity • This plot shows the average velocity being measured over shorter and shorter intervals. The instantaneous velocity is the SLOPE OF THE LINE tangent to the curve. • If we have a more complex motion…
Instantaneous velocity Average velocity is the slope of the straight line connecting two points corresponding to a given time interval Instantaneous velocity is the slope of the tangent line at a given instant of time
Instantaneous velocity • Is the • Instantaneous • velocity at t = 0.5 s • Greater than • Less than • Or equal to • the instantaneous velocity at t =1.0 s? • How do you know?
Displacement and Velocity in One Dimension Are the plots shown at the left correctly related A) YESB) NO CAN YOU EXPLAIN WHY?!?! THERE’S ROOM OVER THERE YOU KNOW…
The velocity vs. time plot of some object is shown to the right. Which diagram below could be the Displacement vs. time plot for the same object? A B C
Acceleration • Average acceleration the change in velocity divided by the time it took to change the velocity
Acceleration • On Earth, gravitational acceleration equals about 10 m/s/s • What does it mean to have an acceleration of 10 m/s2 ?
Important Point Regarding Acceleration • When an object’s velocity and acceleration (both vector quantities) occur in the same direction, the object is SPEEDING UP!!!! • When an object’s velocity and acceleration occur in opposing directions, the object is SLOWING DOWN!!! • Deceleration is used to refer to a decrease in speed • Don’t confuse “negative acceleration” with deceleration…PLEASE!!
Instantaneous Acceleration • Very similar to “instantaneous velocity” from our position vs. time graphs • a = lim Δv / Δt t0 • The closer Δt gets to zero, the closer our ratio gets to a fixed number.
the “+” 0.25 m/s2 means the particle’s speed is increasing by 0.25 m/s every second • Velocity vs time (v-t) graphs give us information about: average acceleration, instantaneous acceleration
For the Displacement and Velocity curves shown on the left, which is the correct plot of acceleration vs. time? A B
1-D Motion with constant acceleration • When an object moves at constant acceleration, the instantaneous acceleration at any point in a time interval equals the average acceleration divided by the whole time interval • In other words, with constant acceleration: • Average acceleration is no different than instantaneous acceleration!
Motion with constant acceleration • If the acceleration is constant, the velocity changes linearly: • Average velocity: • v0 = initial velocity • a = acceleration • t = time
constanta(t) = a Constant Acceleration
Finding Displacement on a graph not using the origin as initial coordinates • What this graph shows is the geometrical interpretation of the following equation! Cool, huh?!
Freely Falling Objects • All objects fall towards earth at the same constant acceleration • Assuming air resistance is zero, of course!! • Any object moving upward, downward, or released from rest under the influence of gravity is considered “free falling” • A football in the air, skydiver, falling book, etc.
Motion with constant acceleration An object falling in air is subject to air resistance (and therefore is not freely falling). • Free fall is the motion of an object subject only to the influences of gravity…in most cases we’ll consider, air resistance is negligible and can be ignored.
Free falling objects Free fall from rest: You could use the kinematics equations to see where the numbers are coming from, fyi!!!