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Using HiColor graphics. Introduction to the 15bpp/16bpp SuperVGA graphics modes. 15-bit color-format. 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0. R. R. R. R. R. G. G. G. G. G. B. B. B. B. B.
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Using HiColor graphics Introduction to the 15bpp/16bpp SuperVGA graphics modes
15-bit color-format 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R R R R R G G G G G B B B B B Each pixel is controlled by a two-byte element of display memory according to the format shown above (‘little endian’ convention)
Radeon’s 15bpp VESA modes • mode 0x010D: 15-bpp 320x200 • mode 0x0193: 15-bpp 320x240 • mode 0x01A3: 15-bpp 400x300 • mode 0x01B3: 15-bpp 512x384 • mode 0x01C3: 15-bpp 640x350 • mode 0x0183: 15-bpp 640x400 • mode 0x0110: 15-bpp 640x480 • mode 0x0113: 15-bpp 800x600 • mode 0x0116: 15-bpp 1024x768 • mode 0x0119: 15-bpp 1280x1024
16-bit color-format 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R R R R R G G G G G G B B B B B Each pixel is controlled by a two-byte element of display memory according to the format shown above (‘little endian’ convention)
Radeon’s 16bpp VESA modes • mode 0x010E: 16-bpp 320x200 • mode 0x0194: 16-bpp 320x240 • mode 0x01A4: 16-bpp 400x300 • mode 0x01B4: 16-bpp 512x384 • mode 0x01C4: 16-bpp 640x350 • mode 0x0184: 16-bpp 640x400 • mode 0x0111: 16-bpp 640x480 • mode 0x0114: 16-bpp 800x600 • mode 0x0117: 16-bpp 1024x768 • mode 0x011A: 16-bpp 1280x1024
Application programming unsigned short *vram; vram = (unsigned short *)0xA0000000; // For 15bpp color-format unsigned short red = (0x1F << 10); unsigned short green = (0x1F << 5); unsigned short blue = (0x1F << 0); unsigned short white = 0x7FFF;
In-class exercise #1 • Write a ‘bare-bones’ graphics application that draws a border around the screen • For each of the seven color-combinations named below, draw an array of colored boxes that shows all of the 32 possible intensities of that color: • pure red, pure green, pure blue • blue-and-green, blue-and-red, green-and-red • red-and-green-and-blue
In-class exercise #2 • Revise our ‘wfmodel1.cpp’ demo-program so that it uses 15bpp color-format instead of 8bpp color-format (but keep the same 640-by-480 screen-resolution)