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Using Recursion in Graphics

Discover the power of recursion in graphics, create intricate figures like Serpinsky Gasket & Circle Art. Learn to render these self-similar designs with infinite detail using recursive principles.

jamesjberry
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Using Recursion in Graphics

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  1. Using Recursion in Graphics • Recursion can be a powerful tool • Closely related to Fractals • Self-similarity • Keep zooming in: still looks the same • Can produce very interesting figures with very little input • Serpinsky Gasket is just a lot of triangles • Define recursively

  2. Serpinsky Gasket • Start with triangle • Then put (1/2 size) triangles within triangle

  3. Serpinsky Gasket • Continue process with ¼ sized triangles, etc • Insight: use Serpinsky Gaskets instead of triangles

  4. Rendering a Serpinsky Gasket • Mathematically, Gasket is defined for invinitely small triangle. • Goes on forever • Zoom in as far as you like: always the same picture • In drawing a Serpinsky Gasket what are the issues? • Time to draw • What can you see • How do we handle this potentially infinite recursion? • What to use as the base case? • ???

  5. Serpinsky Demo • In code directory • Using Applet • Run Serpinsky.html • Note feature to slow down drawing • Get betters sense of how recursive calls work • Also see how incredibly fast computer is… • Review recursive features • What is done in the base case? • What would figure be like if we drew nothing except • In the base case?

  6. Classwork/Lab • Will be doing two different figures recursively • Target • Circle Art • For each, will use 2 approaches • One Object: Draw Recursively • Our drawing technique will use recursion • Object Creates Other Object Recursively • Each object will create “clone” objects using new • Each of smaller size and in different positions • Will invoke the paint methods of these clones

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