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Hostile Hives. Project Overview. Origins & Concept. Cooperative dungeon crawler style game set in a mad scientists backyard. Natural setting transitions from above ground to below ground as the players enter the hive and descend to find lab equipment fragments.
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Hostile Hives Project Overview
Origins & Concept • Cooperative dungeon crawler style game set in a mad scientists backyard. • Natural setting transitions from above ground to below ground as the players enter the hive and descend to find lab equipment fragments. • Levels present structured objectives and hordes of defending robotic ants • You'll have to battle your way through the defending bugs to reach the core of the organic hive and destroy the queen
Mechanics • Single screen isometric view (possibly with zoom-out to enable more wandering) • 8-way character movement with joystick, attack combos with buttons • Upgradeable bugs can assume unique abilities by acquiring lab equipment fragments • Collaborate with teammates to explore levels, find power-ups, overpower 'enemies', solve puzzles, 'save' the lab • Levels are procedurally generated to increase replay value
Things That Went Right • It’s fun • Level editor • A game was created • Class sessions were productive • It has lightning bullets
Things that went Wrong • Taking on too much • Not having a solid concept • Lack of communication • Choosing a difficult platform • SVN
Lessons Learned • Work one level together, then branch out • Have a good communication plan • Plan ahead • Different programs equal different art styles • Understanding of separate components of a video game
Questions? (Let’s talk about bugs baby…)