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Building=. process of building a building. How buildings learn. Most architecture is designed not to be changed. Yet is has to and will adapt. Perfection is the enemy of adaptation. We shape our buildings and they shape us. Adaptable = alive. Age + adaptablity = Architecture we love
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Building= process of building a building
Most architecture is designed not to be changed Yet is has to and will adapt
Adaptable = alive Age + adaptablity = Architecture we love Because each one living in the house has added quality and history
Buildings last as long as love to them is greater than trouble maintaining them Beware Poor adaptability i #1 killer of love Water is #1 trouble
Additive • External • Internal • Imagine • to build the envelope for the downpayment • and keep developing the house for the amount you would have used for interest payment
From planning for present userto scenarios for future users Whatever you are ready for will not happen Whatever you are not ready for will
Layers: Site Structure Skin Services Space plan Stuff Timeframes Permanent or mobilt? 50 year + 30 year + 20 year + 5 year + 1 year AdaptabilityNever let the long life layers fixate the short life
Layers: Site Structure Skin Services Space plan Stuff Technology New urbanism Roof on columns Glass and sprayed composite Attached installation and energy module LEGO system Living furniture AdaptabilityNext technology
Value for customers Expenses Innovation=Profit growth=
Functional Comfortable Healthy Economical Reliable Sustainable Creative Adventurous Wauw Social Identification Sensual Customer value
Tool for: • Evaluating products/services • Developing strategy • Creating new ideas/concepts • Evaluating new ideas/concepts
Functional • Performing • Flexible • Ergonomic • Plug & Play
Comfortable • Supportive • Convenient • Adaptable • Mobile
Healthy • Safe • Protective • Healing
Economical • Value for money • Minimal consumption • Minimal maintenance • High second hand value
Reliable No “down time” Durable Repairable Replaceable 2000 planes no fatal crash
Sustainable Minimal resources Minimal pollution Recycling
Creative • Artistic • Unique • Storytelling • Co-designed
Adventurous • Surprising • Thrilling • Daring • Challenging • Experimental
Wauw • Seducing • Passionate • Liberating • Cute
Social • Affectionate • Responsive • Outgoing • Interactive
Identification • Me • Us • Our family • Our country • Our culture
Sensual • Beautiful • Musical • Gourmet • Aromatic • Touch(-ing) • ”sixth sense”
Brand • Credibility • Confidence • Responsibility
Viral • When something arouse the customers enthusiasm • Stay in her mind • And make her recommend it to friends • It’s a relation between the product and the user
Balance between offering and customer value Product offering Customer Value (individual in a social/cultural context) Functional Comfortable Healthy Economical Reliable Sustainable Creative Adventurous Wauw Social Identification Sensual
Functional Comfortable Healthy Economical Reliable Sustainable Creative Adventurous Wauw Social Identification Sensual Customer value Product offering Bottom line
Site Structure Skin Services Space plan Stuff Functional Comfortable Healthy Economical Reliable Sustainable Creative Adventurous Wauw Social Identification Sensual MatrixUser/real estate
Technology push IT e-business, www, pervasive computing, wireless Nano surfaces, selfcleaning, energyproducing, intelligent Bioteknologi genetech, bionik Market pull Market Globalisation, knowledge, out-sourcing, culture, east New customer demands, demography, culture, lifestyle, trends Legislation, tax, subsidies, energy prices workers safety EU Drivers: Push & Pull
IT • Nano • Biotech • Market • Customers • Legislation • Business model • Alliances • Competences • Core process • Design • Infrastructure • Services • Sale channels • Brand • User situation Functional Comfortable Healthy Economical Reliable Sustainable Creative Adventurous Wauw Social Identification Sensual MatrixUser/business