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ComiAsia “MySpace for Comics” An Introduction June 2007

ComiAsia “MySpace for Comics” An Introduction June 2007. comiworld.com. Agenda. Comics on New Media Creation of Comics on New Media Interactive Comics ComiIdol Singapore – Case Study Comics Creator Biz Model. Comics on New Media. Find out What she is aiming to do at www.comiworld.com.

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ComiAsia “MySpace for Comics” An Introduction June 2007

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  1. ComiAsia “MySpace for Comics” An Introduction June 2007 comiworld.com

  2. Agenda • Comics on New Media • Creation of Comics on New Media • Interactive Comics • ComiIdol Singapore – Case Study • Comics Creator • Biz Model

  3. Comics on New Media Find out What she is aiming to do at www.comiworld.com

  4. Viewing ComicsOnline/Mobile Online – www.comiworld.com Mobile – downloaded from www.comiworld.com Forward & Back using ‘phone’ keys’ Send comic to mobile phone(s)

  5. User Comic Publishing Artist creates story & draws frames Via digital tablet & PC; or on paper & scanned Comic on website Comics on Mobile Version Comic sent to mobile devices in >130 countries Can be viewed on PC/mobile And printed via colour printer Artist uses PC or online ComiStudio tool Or via online Comic Creator & library

  6. The Market China & Asia first 90% foreign comics, Govt invest (‘06) 200 uni’s with comic/animation majors >500m mobile, >80m Broadband (‘07) Mobile content $1.3bn (‘05) Digital Enablers Mobile penetration, speed, data rates Devices size, power, storage, screens Broadband penetration, speed, pricing Comics Japan - 10% of GDP, 150% mobile growth Inspiring artists in CN, FR, KR etc. Lines blurring with animation & games Tiny artist % ‘make it’ – publishing costs Consumers User-generated content boom ‘Make & Share’ Monetizing long tail – niche & obscure Hunger for fresh new content Digital media enables aspiring artists to publish profitably Huge growth in user-created content & digital comic market

  7. Our Vision By bringing together…. Independent Comic Artists + Passionate Fans Publishing Tools + Demand for New Content Interactive Contests + TV, Mobile & Web Platforms ComiAsia is the…. “The MySpace for Comics”

  8. “ComiIdol Singapore”Case Study • Contest to find “Best Digital Artists in Singapore” • Feb to Apr 2007 - Sponsored by HP & MDA • Promoted at shopping malls, McDonalds (121 plasmas), bluetooth marketing, website & schools/universities/public workshops • Exceeded expectations - 300 new artwork entries; 37 schools; 33,000 votes; 20,000 page loads/day peak; 15,000 new members registered; and international media (inc. mobile & comic press) • Take learning, expertise and model into China & other countries – directly or indirectly (franchised) and delivered via partners

  9. ComiIdol Singapore

  10. Comic Creator

  11. Biz Model • Advertising Base • Web • Comics • Contest Sponsorship • Sale of Premium Content • Per download/ subscription

  12. Interactive Comics • Revolutionary Interactive Mobile Comics available in both Mobile and Internet. • Users to participate in the storyline or play games that are related to the comics character. • Users can SMS to vote for the next decision by comics’ character.

  13. Brand + User-GeneratedContent ‘mash-ups’ • Users create new comic focused around specific Brand/products • Users provided with branded “Comic Creator” and library - can edit and add their own content to create new comics • Great for new viral ‘word of mouth’ campaign, or compliment existing (multi-media) – youth focused Online Comic Creator – tailored to client/brand

  14. Branded Comics Online & Mobile • Opportunity to brand online & mobile comics • First and last comic panels for short strips or every 4-8th panel for longer stories - “Brought by [brand]” • Select All; By Genre (Action, Horror, Fantasy, Humour, Romance & Interactive); Language (Malay, English or Chinese); User-generated and/or Branded Comic brought to you by BRAND X Comic brought to you by BRAND X

  15. ComiWorldSite Sponsorship • Prominent site banners • Button (120x60); Skyscraper (120x400); Mini-Skyscraper (120x200); Classic (468x60) • WAP banners Mini-Skyscraper Classic Banner

  16. Thank you : )

  17. 5 Pronged Strategy • ComiWorld • Our “shopfront” - New social web/wap site development • www.comiworld.com launch & rebranding – July ‘07 • ComiStudio • Authoring tool - creation of online & mobile comics • Rich multi-media, interactive comics tool R&D – ’07/’08 • ComiIdol • Identify & promote new talent. Acquire content • SG (Feb) with HP. China “ComiIdol” (Aug/Sept) • ComiTV • Broadcast rights in GuangDong Province – Q3 ‘07 • Youth format magazine – extend to rest of China/Sg • ComiBrands • Acquire mobile rights for major Manga brands • Innovative interactive comics (user decides outcome) – May ‘07 Focus shifts to mobile transactions and aggressive China launch in July

  18. Business Model - Summary • Predominately Advertising based (see Annex): • Online comic creator – mashup with brands/campaigns • Mobile advertising – in mobile comics • Comics created around brands – supporting campaigns • Contextual advertising – web & wap site • Banner advertising – web & wap site • ComiIdol contest sponsorship – China & international • ComiTV sponsorship / product placement - co-production costs • Advertising revenues shared with most prolific artists • Premium paid-for services: • Download/purchase of premium (sought-after) online/mobile comics • Weekly or monthly mobile comic subscriptions – by artist or genre • Enhanced community site functionality • Sale of comic-related merchandise - T shirts, mugs, greeting cards?

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