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Navigation in Lingo

Navigation in Lingo. To implement these structures in Director, we need to map them onto the Score We can use go to and markers. Director’s score. … is linear Makes it very easy to implement animation (linear navigation). Linear structure.

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Navigation in Lingo

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  1. Navigation in Lingo • To implement these structures in Director, we need to map them onto the Score • We can use • go to and • markers

  2. Director’s score • … is linear • Makes it very easy to implement animation (linear navigation)

  3. Linear structure • You can control playback speed by adjusting • tempo • Wait time • wait for the Mouse click • wait for cue point • Implementation: Very easy!

  4. Wheel (jump-linear) structure • Loops with “go to” • At any point you can access the wheel center • Wait for a click before resuming • This one would resume at the beginning • How would you remember where you came from? • Implementation: simple extension of linear!

  5. Framing structure • Much simpler than you may think • Complete network + framing items appearing throughout • Implementation: simple extension of wheel!

  6. Network structure • Implementation of graph edges with buttons’ go to commands • There is also dynamic implementation (when it is not decided in advance where you go) • Careful naming of markers, cast members, helps! • Implementation: extension of framing:Just reduce sprite segments!

  7. Tree(cky) structure • Tree screens are separated by small loops • You can also implement it by separate files (web) • Coloring sprite segments help implementation • Can also implement “back” pointers with a stack

  8. Combination of Node structures • Can be done within a .dir file, or interconnecting files

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