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Fifth Dimension. Sound in Media. Major Aspects. Sound and noise Linear media and sound Literal and non-literal sounds Functions of sound. Sound and Noise. Both are audible vibrations Sound has purpose Noise is random Audible vibrations are considered sound in media. vibration.
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Fifth Dimension Sound in Media
Major Aspects • Sound and noise • Linear media and sound • Literal and non-literal sounds • Functions of sound
Sound and Noise • Both are audible vibrations • Sound has purpose • Noise is random • Audible vibrations are considered sound in media vibration noise
Linear Media and Sound • Film: considered a visual medium whereby sound is an accompaniment • Video: incorporates sound as important – “sweetening” tracks with postproduction • Television sound: sound is primary, reflection of reality; sound supplies important information • “linear musical form is fixed in the structure of its "A-to-B-ness," a beginning, middle, and an end,” N. Herber.
Literal and Non-literal sounds • Literal is diegetic sound – convey a specific literal meaning. • Conversations and traffic noise are common examples as referenced by action of the scene. Diegesis – telling a story • Non-literal is nondiegetic sound or sound that comes from outside the story space • boings, whams, etc. • Non-literal sounds can describe space, time, light, quality and events. • Mix literal and non-literal to increase magnitude of screen event
Function of Sound: Information • INFORMATION: communicate specific information • dialogue: between characters • direct address: speaks directly to viewer • narration: background story, fills in the gaps of visual, common in video documentaries
Function of Sound: Outer Orientation • OUTER ORIENTATION: space, time, to situation and to external event conditions • Space or environment (spatial characteristics) • as in environmental sounds like streams or clashing dishes; • effects that emphasize the space; • identifies the location, using sound dimensions (or binaural) – simulates how we hear • Time - sounds associated with clock time and the seasons; • predictive sound (segues from party music to dark or somber music creates anticipation of imminent danger to viewer) • leitmotiv (short musical phrase that leads the audience to expect a recurring phenomenon) • Situation – sound that reinforces a scene (irregular breathing with shocked view of a physician’s face) • External Event – sounds indicates the characteristic of a character, object or scene: size, texture, location, quality (old or new), and speed
Function of Sound: Inner Orientation • INNER ORIENTATION: includes sounds related to mood, internal condition, energy and structure • Mood – directly influenced by choice of music; musical cues override visual field ---- mother kissing a child – upbeat music implies happy feel; haunting music indicates fear and that something terrible will happen to either child or mother • Internal Condition – reflect emotional state of person or scene --- with background audio or with effects that strengthen the feel • Energy – music and non-literal sounds increase the aesthetic energy of a scene. Think of sound effects used in a video game and how they make the experience more relevant. • Structure – Maintain a rhythmic structure with a continuity of beats or pace
What are the other dimensions?1. Light and Color2. Area as two dimensional space; static and dynamic3. Depth and Volume; Z axis, volume, effects, screen space4. Time in relation to motion and continuity Excerpts from Herbert Zettl: Sight Sound Motion; Applied Media Aesthetics – Chapters 17 and 18 http://www.wadsworth.com/cgi-wadsworth/course_products_wp.pl?fid=M20b&product_isbn_issn=0495095729&discipline_number=50 Purchase individual chapters: http://www.ichapters.com/tl1/en/US/storefront/ichapters?cmd=catProductDetail&ISBN=9780495095729