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tech center 21 Explorations and Foundations in Technology. Technology Education. What should students know and be able to do when they study technology?. There is a National consensus. “ Technology for All Americans A Rationale and Structure for the Study of Technology” - ITEA.
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Technology Education... What should students know and be able to do when they study technology?
There is a National consensus... “Technology for All Americans A Rationale and Structure for the Study of Technology” - ITEA • Funded 50% by NASA and 50% by the NSF • Written by Teachers, Administrators, and representatives from Engineering, Science & Math • Reviewed by hundreds of practitioners of Technology, Science, Math and Engineering
Technology Education... “…provides an opportunity for students to learn about the processes and knowledge that are needed to solve problems and extend human capabilities” “Technology for All Americans Project”
Technology Educationis more than... • Learning to use computers, robots, software or other tools and equipment • Technical Education • Tech Prep • Producing a Product • Instructional Technology
The first priority of Technology Education is: Technological Literacy “The ability to use, manage, and understand technology”
Technology is: “Human innovation in action” OR “The process of applying knowledge, creativity and resources to solve problems and extend human potential”
“Technology has a process, knowledge, and context base that is definable and universal.”
Teaching the universals means: “Focus on the concepts and processes that are significant and timeless, rather than on specific, non-transferable knowledge and skills”
National Standards Technology for All Americans Project • Students engage in designing, building, and testing products and systems to solve real-world problems • Students understand the nature and historical evolution of technological systems • Students assess the impacts of technological systems on society and the environment • Students use andmanage resources of technology • Students study technology in Informational, Physical and Biological contexts
techcenter21 TechCenter21 is a comprehensive laboratory system using: • A Modular Delivery System • Interactive, Multimedia Curriculum • Effective Hands-on Activities • Meaningful, Automated Assessment • in a Flexible Environment... to teach Technological Literacy
techcenter21 CORE THEMESintegrated into every technology module: • Design and Problem Solving • Technology Systems • Impacts of Technology • History and Evolution • Managing Technology Resources • Career Exploration & Self Assessment
Design and Problem Solving • Problems and Design Challenges have: • Real World Contexts • Open-Ended Challenges with Multiple Solutions
Problem Solving Method Students achieve solutions using the “Technological Problem Solving Method” Understand the Problem Gather Information Redesign and Communicate Develop Solutions Test and Evaluate Choose and Implement
Technology Systems • Technology Systems are analyzed through: • Multimedia Presentations • System Simulations • Hands-on Activities Universal Systems Model
Impacts of Technology • Students assess and predict technology’s positive and negative, expected and unexpected impacts on: • Society • The Economy • The Environment
History and Evolution • Students view technology in its historical perspective by creating: • Historical Timelines • Current Event Reports
Managing Technology Resources • Tools and Machines • Materials AND... • Time • Information • People • Capital • Energy
Career Awareness Students explore careers in context of each technology area using a wide variety of narrated, multimedia presentations.
Why do core themes work?(There’s no “magic” to it...) “Repeated exposure, across a broad range of technologies, helps students internalize the critical concepts needed to become technologically literate.”
Technology Areas Covered • Transportation • Manufacturing • Construction • Communication • Power & Energy • Bio-related Technologies
Multimedia Presentations • Text and Narration • Photographs • Live Action Video • Computer Animation • Music & Sound Effects (Click on the box above)
Effective Hands-On Activities • Open-Ended Problem Solving • Real-World Contexts • Design, Build and Test Projects • Rugged Equipment • Labeled Storage
Laboratory Management • Grade and Attendance Tracking/Reporting • Automated Assessment • Achievement Reports • Real-Time Monitor • Student Scheduler • Instant Messaging • Inventory Control • Curriculum Editor and Module Converter
Additional Components • Introduction Unit for Students • Laboratory Installation • Instructor Training • Toll-free Customer Support • Three-Year Warranty