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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics. Presenter : Wun-Huei Su Author: Hewijin Christine Jiau Jinghong Cox Chen Kuo-Feng Ssu. 2009. Education, IEEE Transactions on : Accepted for future publication. Outline. Motivation Objective
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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics Presenter:Wun-Huei Su Author: Hewijin Christine Jiau Jinghong Cox Chen Kuo-FengSsu 2009. Education, IEEE Transactions on : Accepted for future publication
Outline • Motivation • Objective • Method • Experiments • Conclusion • Comment
Motivation • How to motivate students • Traditional: Require students to implement repetitive practice • Offer a simple win or lose result • Long-term effectiveness in high-level of self-motivation is limited • Commercial • Can learn how to dominate the game and improve the final result
Objective • A game-based programming learning environment • The assignment is based on a complex proprietary strategy game known as Resource Craft • program a game strategy that can beat the computer or achieve higher scores.
Method • a Simulated Programming Learning Environment (SIMPLE)
Method • a Simulated Programming Learning Environment (SIMPLE)
Experiment • Goal Question Metrics(GOM)
Conclusions • presented a framework, known as SIMPLE • providing students with GQM-based game metrics • The simulation environment allows the students to monitor the execution of the game so that they can understand how to adjust their strategies
My Comment • Advantage • Method is good • Disadvantage • Don’t introduce how to program the strategy • Application • Motivate people in learning