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Flocking Behavior. Neighborhood. Cohesion. Separation. Alignment. Leader Following. CS 490.006/582.001 Behavioral Animation Page 113. Steering Behavior. Pursuit and Evasion. Offset Pursuit. Seek and Flee. Arrival. Wander. Obstacle Avoidance. CS 490.006/582.001
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Flocking Behavior Neighborhood Cohesion Separation Alignment Leader Following CS 490.006/582.001 Behavioral Animation Page 113
Steering Behavior Pursuit and Evasion Offset Pursuit Seek and Flee Arrival Wander Obstacle Avoidance CS 490.006/582.001 Behavioral Animation Page 114 Wall Following & Containment Path Following
Demos • Capture The Flag • Goal Seeking • Evasion • Obstacle Avoidance • Low Speed Turn • Backward-Pointing Steering • One Turning Away • Backward-Pointing Steering • Pedestrians • Path Following • Obstacle Avoidance • Map-Based Obstacles • Follow route • Avoid Obstacles • Maximum speed • Boids • Flocking • Obstacle Avoidance • Multiple Pursuit • Quarry • Simple Soccer • Bounding box • Bounce Physics CS 490.006/582.001 Behavioral Animation Page 115
Examples “Mulan” Mongol Invasion Scene “The Lion King” stampede Scene CS 490.006/582.001 Behavioral Animation Page 116
Modeling Gestures “Gesture Modeling and Animation Based on a Probabilistic Re-Creation of Speaker Style” by Michael Neff, Michael Kipp, Irene Albrecht, and Hans-Peter Seidel; ACM Transactions on Graphics; Vol. 27, No. 1; Article 5; March 2008. CS 490.006/582.001 Behavioral Animation Page 117
Five-Factor Personality Model CS 490.006/582.001 Behavioral Animation Page 118
Unilateral Incompressibility Constraint CS 490.006/582.001 Behavioral Animation Page 119 “Aggregate Dynamics for Dense Crowd Simulation” by Rahul Narain, AbhinavGolas, Sean Curtis, and Ming C. Lin; ACM Transactions on Graphics; Vol. 28, No. 5; Article 122; December 2009.