240 likes | 374 Views
Defining Revenue Management as a Game. Gert Hartmans Agifors - Berlin 2002. Objectives. Better understanding revenue management for system development Breakdown processes in small sub-processes Represent each sub-process as a game
E N D
Defining Revenue Managementas a Game Gert Hartmans Agifors - Berlin 2002
Objectives • Better understanding revenue management for system development • Breakdown processes in small sub-processes • Represent each sub-process as a game • Link all games to reflect total process and enable review of strategies • Derive system implications
Conceptual view of RevMgt 2000 Group Desk Reservations & Departure Control Forecast Display Availability Optimise Capacity Fares& Rules Fares Capacity Competitor
But daily issues ... 2002 • Corporate account access/effects • Loyalty Program redemption access • Alliance partner access • Interline/SPA (non-) access • Product differentiation (Economy +) • CRS costs • Ticket Class / Booked Class mismatch • Waivers by sales
Sales contracts Pricing Inventory Control Account- ing Loyalty SPA’s Reserva- tions Departure Control Systems - ‘ modular design ’
Pricing Inventory Control Account- ing Loyalty SPA’s Reserva- tions Sales contracts Departure Control Systems - links
Departure Control Pricing Inventory Control Account- ing Loyalty SPA’s Reserva- tions Sales contracts Departure Control Pricing Inventory Control Account- ing Loyalty SPA’s Reserva- tions Sales contracts Systems in Alliance
Game Concept • Players/Rules • Rewards/Loss • Choices/Strategy • Enables modeling • Expectations/Guessing • Deception/Cheating • Cooperation/Retaliation
Inventory Control - Game • Players Objectives • Maximize Revenue • Rules • Players set availability access per round without prior knowledge of others steps • Two classes: H earns 1 points, L earns 0.5 points • L books first • Actions • Open class or Close class
Inventory Control - Game 1.1:2 Blue Pay-off Matrix • Capacity 2 per player, Demand H1 L1 per round • Pay off matrix for Blue • Per round one H-pax books valued at 1 and one L-pax books valued at .5 • Dominant strategy = All open
Inventory Control - Game 2.1:2 Blue Pay-off Matrix • Capacity still 2, demand H2 L1, L books first • Pay off matrix for Blue • Per round two H-pax books valued at 1 and one L-pax books valued at .5 • Dominant strategy = H Open/ L Closed
Inventory Control - Game 1.4:2 Blue Pay-off Matrix spill • Capacity still 2, demand H1 L4, L books first • Pay off matrix for Blue • Per round one H-pax books valued at 1 and four L-pax books valued at .5 • Dominant strategy = Keep L open* Reward for H needs to be > 1.14 to close L
Usage of concepts • Dominant strategy best for both, can be used for guessing expected competitor action (leads to Nash Equilibrium) • If competitor deviates from dominant strategy alternatives do not seem more profitable,avoid copy-cat marketing • When reality/rules differs for both players, different strategies may be advantageous(larger capacity, different fares, lower frequency etc.)
Sub-processes • Inventory control game • Pricing game • Fare Rule game • Sales game • Sales - Agents game • Agents - Customer game… products … loyalty ….
Pricing - Game 2.2:2 Blue Pay-off Matrix • Capacity 2 per player, demand H2L2, L books first • Pay off matrix for Blue • Per round two H-pax books valued at 1 and twoL-pax books valued at .5 • Dominant strategy = Offer H fares only
Fare Rule - Game 2.2:2 Blue Pay-off Matrix • Capacity 2 per player, demand H2L2 • L books first, H books L if no rule exists • Pay off matrix for Blue • Per round two H-pax books valued at 1 and twoL-pax books valued at .5 • Dominant strategy = Add fare rules
Sales Game 4.4:4 Blue Pay-off Matrix • Capacity 4 is shared per 2 players (sales office) based on bids H:L 3:1 or evenly 2:2 (gray area) • Demand H2 L2 per round per player, 4 per market • Dominant strategy = bid high and sell high, but potential for cheating
Sales - Agents Game Blue Pay-off Matrix • Commission % differs, Demand 1 per round • Pay off matrix for Blue (Sales office) • Dominant strategy = Surpass competitor commission levelsif possible
Agents - Customer Game Blue Pay-off Matrix • Discount differs, Demand 1 per round • Pay off matrix for Blue (agent) • Dominant strategy = Match or surpass competitor agent
Value Chain Airlines - Inventory game Airlines - Pricing game Airlines - Fare Rules game Sales game Sales - Agents game Agents - Customers game
Conclusions • Market position is chain of games • Organization, systems do not reflect inter-relations which are reflected in processes • Open to cheating and deception • System alignment and interfaces should help in achieving more optimal results
Enforcing rules • Currently: Booking =/= Sale =/= Fare • Commission variation, rule waivers, or over stating fares, leads to incorrect information • Objective: 1 product= 1 contract =1 booking = 1 sale = 1 fare
Place Commercial Here