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Gaming documentary

This gaming documentary by Dan Mordew delves into popular games such as Fortnite, Destiny 2, FIFA 18, Overwatch, and more. It provides information about the games, their developers, and consoles they can be played on. The documentary also covers the action, action-adventure, action role-playing, and first-person shooter genres.

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Gaming documentary

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  1. Gaming documentary By Dan Mordew

  2. Treatment • My gaming documentary/film is going to be about a variety of games such as: Fortnite, Destiny 2, Fifa 18, Overwatch, The Division, CanisCanem Edit, Rainbow Six Siege, Call Of Duty WW2 and how you can play all of these games such as what console you can play them on, • It will also contain information about the games like when they were published, who developed them and what the game is actually about and the aim of the game. • I will also contain information about the consoles you can play them suh as when they were announced and when they actually came out and some of the secifications.

  3. Audience research: Patch carter NAME: PATCH CARTER AGE:18 GENDER:UNKNOWN HOBBIES AND INTERESTS: HE MAINLY LIKES TO SIT AND PLAY ON HIS PLAYSTATION, PLAYING GAMES SUCH AS: FORTNITE, RAINBOW SIX SIEGE, DESTINY 2 AND MANY OTHERS. HE ALSO LIKES TO WATCH TV SHOWS AND MOVIES SUCH AS: THE PUNISHER, MARVEL CIVIL WAR, THOR, MARVEL INFINTY WAR AND MANY MORE.

  4. AUDIENCE PROFILE: DAN PARKES NAME: DAN PARKES AGE:17 GENDER:MALE HOBBIES AND INTERESTS: HE LIKES TO PLAY GAMES ON HIS PLAYSTATION 4 AND HE PLAYES GAMES SUCH AS: DYING LIGHT, FORTNITE, GTA V, FARCRY 5 AND MANY MORE. HE ALSO LIKES TO WATCH FILMS AND TV SHOWS KNOWN AS: SAW, MARVEL INFINITY WAR, DEADPOOL 1,2 AND MANY MORE.

  5. GENRE research: Action • The action game genre is a game that emphasizes physical  physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as Fighting games, beat’em ups, shooting games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games. • n an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character’s health and lives, and the player receives a Game over when they run out of lives. Alternatively, the player gets to the end of the game by finishing a sequence of levels and seeing the credits. But some action games, such as early arcade games, are unbeatable and have an indefinite number of levels; with the player's only goal being to get as far as they can to maximize their score.

  6. Genre research: action-adventure game • The action-adventure video game genre includes video games that combine core elements from the action and adventure genres. • With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term "action-adventure") has been more liberal. It is not uncommon for gamers to apply the term "adventure" or "action" to describe the genre of fiction to which a game belongs, and not the gameplay itself. • Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games, and can include many games which might better be categorized under narrow genres. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it is generally confined to isolated minigames. Pure action games have gameplay based on real-time interactions that challenge the reflexes. Therefore, action-adventure games engage both reflexes and problem-solving, in both violent and non-violent situations.

  7. Genre research: action role-playing games • Action role-playing video games (abbreviated action RPG or ARPG) are a subgenre of role-playing video games. The games emphasize real-time combat (where the player has direct control over characters) over turn-based or menu-based combat. These games often use action games combat systems similar to hack and slash or shooter games. • Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayeronline role-playing games (MMORPGs) with real-time combat systems.

  8. Genre research: First-person shooter • First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action games. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. • The first-person shooter genre has been traced as far back as Maze War, development of which began in 1973, and 1974’s spasim. Later, and after more playful titles like MIDI Maze in 1987, the genre coalesced into a more violent form with 1992’s Wolfinstien 3D, which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was DOOM, perhaps one of the most influential games in this genre; for some years, the term Doom clone was used to designate this genre due to Doom's influence. • 1998’s Half-Life—along with its 2004 sequel Half-Life 2—enhanced the narrative and puzzle elements. In 1999, the Half-Life mod Counter-strike was released and, together with Doom , is perhaps one of the most influential first-person shooters. GoldenEye007, released in 1997, was a landmark first-person shooter for home consoles, while the Halo series heightened the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, and in 2016, shooters accounted for over 27% of all video game sales. Several first-person shooters have been popular games for eSports and competitive gaming competitions as well.

  9. Genre research: sport games • A sports game is a video game genre that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sport management (such as Championship manager and Out of the park baseball). Some, such as Need for Speed, Arch Rivals and Punch-out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes.

  10. Screenplay • So when you watch my documentary first of all you will see a pan shot of my bedroom and then me sitting in my chair and then from there onwards will be gameplay with my narration over the top of it providing information about each game shown on the screen.

  11. Crew • Since my documentary being a solo project I am the one who has covered all of the areas such as: editing, recording and narration etc.

  12. Location scout • So for the documentary I will be filming in my own home so therefore I do not need permission to film. • This location is the best for me as no other locations that I know of have the type of equipment that I need to record all of the clips and everything else needed for the documentary.

  13. Health and safety • there are not many health and safety precautions to be considered byt the ones that have been considered is the plugs incase they go on fire, the lightbulb in my bedroom and also if there is any part of my bedroom that I can fall over and there wasn’t so the health and safety is covered.

  14. Shooting schedule • My shooting schedule is: • Monday 7th – record the fortinegamplay • Tuesday 8th – record the overwatch gameplay • Wednesday 9th – record the fifa 18 gameplay • Thursday 10th – record the bully, destiny2 and rainbow gameplay • Friday 11th – record the pan shot of my bedroom and me sitting in my chair

  15. Audience • So the audience that I am aiming for in this documentary is going to be 12 onwards even though some of the games that are in the documentary are aged 18 to play them some teenagers who are under the age of 18 are still allowed to play them with their parental consent. So for that reason I am going for 12 onwards and obviously people aged over 18 still play video games but they might not have much knowledge on them so that is also another reason for me making the documentary for that audience.

  16. Shot types • At the start of the documentary there is a pan shot of my bedroom and then after the shot of my bedroom the is a high angle of me sitting down at my desk ready to start the documentary and then at the end of the documentary there is a regular shot of me saying “thank you for watching my documentary and I hope you enjoyed it.”

  17. Equipment booking • All of the equipment I used in the documentary was my own, I used: legato came capture, camera, playstation and a astro headset for the audio recording.

  18. Edit list • Fades – I chose to use fades as they are effective and are a nice transition that help the documentary run smoothly. • Transitions – I chose to use different transitions so I wasn’t using the same transitions all of the time which would of made it very boring and repetitive.

  19. Deadlines • So this project that I am creating has to be fully finished by the 18th of may. • To complete this I must finish the following documents: • Storyboards • Genre Research • Audience research • Shot list, edit types, shooting schedule • Equipment booking, location scouting • Crew and the screen play

  20. Post production review • So for my post production review my final product didn’t match up to my original one as I couldn’t record footage at the boxing event that I was going to make the documentary on so therefore I changed it to gaming. • This would also be more appropriate for my target audience who are aged 12 onwards. • This is appropriate for my target audience because they are the type of ages that start playing video games and it is the gameplay footage that they can see which will make them interact more with the documentary. • Live footage of me in the documentary so that the audience have an idea of how old I am and they can interact with the documentary because of it. • The sound is provided by my headset/ microphone to record the voice overs. This is also a convention that the audience will be comfortable with already.

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