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Probability Theory: Rules, Models, and Applications

This appendix provides a refresher on probability theory, including rules of the game, mathematical models, probability measures, conditional probability, random variables, probability distribution functions, and expectation. Examples and diagrams are used to explain these concepts.

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Probability Theory: Rules, Models, and Applications

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  1. Appendix II – Probability Theory Refresher Leonard Kleinrock, Queueing Systems, Vol I: Theory Nelson Fonseca, State University of Campinas, Brazil

  2. Appendix II – Probability Theory Refresher

  3. Random event: statistical regularity • Example: If one were to toss a fair coin four times, one expects on the average two heads and two tails.There is one chance in sixteen that no heads will occur. If we tossed the coin a million times, the odds are better than 10 to 1 that at least 490.000 heads will occur. 88

  4. II.1 Rules of the game • Real-world experiments: • A set of possible experimental outcomes • A grouping of these outcomes into classes called results • The relative frequency of these classes in many independent trials of the experiment Frequency = number of times the experimental outcome falls into that class, divided by number of times the experiment is performed

  5. Mathematical model: three quantities of interest that are in one-to-one relation with the three quantities of experimental world • A sample space is a collection of objects that corresponds to the set of mutually exclusive exhaustive outcomes of the model of an experiment. Each object  is in the set S is referred to as a sample point • A family of events  denoted {A, B, C,…}in which each event is a set of samples points { }

  6. Venn Diagram • A Venn diagram is a diagram that shows all possible logical relations between a finite collection of different sets

  7. Venn Diagram

  8. Sample Space

  9. A probability measure P which is an assignment (mapping) of the events defined on S into the set of real numbers. The notation is P[A], and have these mapping properties: • For any event A,0 <= P[A] <=1 (II.1) • P[S]=1 (II.2) • If A and B are “mutually exclusive” events then P[A U B]=P[A]+P[B] (II.3)

  10. Probability Space

  11. Tree Diagram • tree diagram may be used to represent a probability space

  12. Notation • Exhaustive set of events: a set of events whose union forms the sample space S • Set of mutually exclusive exhaustive events , which have the properties

  13. Mutually exclusive events

  14. Mutually exclusively event

  15. The triplet (S, , P) along with Axioms (II.2)-(II.3) form a probability system • Conditional probability • The event B forces us to restrict attention from the original sample space S to a new sample space defined by the event B, since B must now have a total probability of unity. We magnify the probabilities associated with conditional events by dividing by the term P[B]

  16. Two events A, B are said to be statistically independent if and only if • If A and B are independent • Theorem of total probability If the event B is to occur it must occur in conjunction with exactly one of the mutually exclusive exhaustive events A i

  17. Conditional probability

  18. The second important form of the theorem of total probability • Instead of calculating the probability of some complex event B, we calculate the occurrence of this event with mutually exclusive events

  19. Bayes’ theorem Where {A }are a set of events mutually exclusive and exhaustive • Example: You have just entered a casino and gamble with a twin brother, one is honest and the other not. You know that you lose with probability=½ if you play with the honest brother, and lose with probability=P if you play with the cheating brother i

  20. The question is: what is the probability of your being playing with the cheating brother since you lost?

  21. II.2 Random variables • Random variable is a variable whose value depends upon the outcome of a random experiment • To each outcome, we associate a real number, which is in fact the value the random variable takes on that outcome • Random variable is a mapping from the points of the sample space into the (real) line

  22. Random variable

  23. Discrete x Continuous

  24. Random variable

  25. Discrete x Continuous

  26. Random variable

  27. S • Example: If we win the game we win $5, if we lose we win -$5 and if we draw we win $0. L (3/8) D (1/4) W (3/8)

  28. Probability distribution function (PDF), also known as the cumulative distribution function

  29. 1 x -5 +5 0

  30. Cumulative Distribution Function

  31. Probability density function (pdf) • The pdf integrated over an interval gives the probability that the random variable X lies in that interval

  32. Probability Density Function

  33. Cumulative - Density

  34. -5 0 +5 • Distributed random variable

  35. Impulse function (discontinuous) • Functions of more than one variable • “Marginal” density function • Two random variables X and Y are said to be independent if and only if

  36. We can define conditional distributions and densities • Function of one random variable • Given the random variable X and its PDF, one should be able to calculate the PDF for the variable Y

  37. y y 0

  38. II.3 Expectation • Stieltjes integrals deal with discontinuities and impulses Let

  39. The Stieltjes integral will always exist and therefore it avoids the issue of impulses • Without impulses the pdf may not exist • When impulses are permitted we have

  40. Function of random variable

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