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Tank Battle 3D. Something Soft Kevin Clow & Matthew Vaughan. Responsibilities. Kevin Clow : Project Manager Artificial Intelligence Physics Art asset creation Matthew Vaughan: Project Manager Graphics User Input. The Story.
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Tank Battle 3D Something Soft Kevin Clow & Matthew Vaughan
Responsibilities Kevin Clow: Project Manager Artificial Intelligence Physics Art asset creation Matthew Vaughan: Project Manager Graphics User Input
The Story You are a tank operator performing a mission as part of the 76th Hover Tank division. While approaching your objective, your battalion is ambushed and you are all forced to scatter. Once the smoke clears, you realize that you are the only Hover Tank left in your battalion. It is now up to you to navigate the enemy’s treacherous labyrinths to reach your objective.
Game Features Game will be designed to utilize the Xbox360 controller. Tanks will hover off the ground, creating a futuristic look and more intuitive controls. Dynamic maze generation, making each play through of the game unique. Some mazes will offer more than one floor to explore. Ammunition and tank power-ups. Smart A.I. that will have its own field of view.
Competition: Wii Tanks Image courtesy of monstersandcritics.com
Competition: Crazy Tanks Image courtesy of itunes.apple.com
Competition: Tank Recon 3D Image courtesy of itunes.apple.com
Target Market The target market for this game is specifically those who enjoy strategy games and 3rd person shooters. Tank Battle 3D will have a simple dedicated website for players to visit and download the game. Additional marketing will be done using social websites such as Facebook and Twitter. Marketing Plan
Current Progress Documentation is about 80% complete Missing UML diagrams and test cases We have a very basic framework for input and art assets for the player’s tank. Currently we are still in Phase 1 and in Phase 2 at the same time, making us essentially about a week behind and on schedule.