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M-Lottery LCO presentation

M-Lottery is a simple interface that allows cell phone users to conveniently purchase lottery tickets. With over 50% of Americans participating in lotteries, this product targets individuals looking for a fun way to buy tickets. Whether stuck in traffic or in need of entertainment, M-Lottery provides a user-friendly solution. The system is limited to purchasing lottery tickets only and offers features like QuickPick, choosing numbers, viewing tickets, and setup options. A servlet handles incoming requests with a text database for ticket information, userids, and passwords. The interface between the servlet and midlet is through standard HTTP methods. To ensure legitimacy, support will be provided by developers, cell phone providers, the lottery system, and lawmakers. Feasibility relies on convincing potential customers about the convenience and safety of M-Lottery through promotions and advertisements.

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M-Lottery LCO presentation

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  1. M-Lottery LCO presentation • A simple interface for cell phone users to conveniently purchase lottery tickets through the phone • Over 50% of Americans participate in lotteries – a huge market exists • Meant for individuals, to be used in a personal capacity (“for fun”) • Typical scenario is someone purchasing tickets while stuck in traffic on the way home from work • System is limited to purchasing lottery tickets only Operational scope

  2. System requirements • QuickPick – have the server choose numbers automatically • Choose numbers – choose the numbers yourself • View tickets – show prior ticket status • Setup – to change password, set billing • Redeem – when a ticket wins, this option tells the user how to redeem • A servlet will need to handle incoming requests with a database and interface to a lottery (likely through proxy purchasers) • Unique identifier assigned when midlet is installed, and password chosen

  3. System and Architecture • Midlet with a series of menus is straightforward • Servlet has a simple text database to store ticket information as well as userids and passwords, expandable to a “real” database later • Interface between servlet and midlet is through standard HTTP methods; midlet has an associated “action” for each menu type as well as a start action when it first starts up • Server has a rigidly defined response template for each command • Difficulty occurs in passing information to the real lottery system – most feasible way to do this would likely be proxy purchasers (humans)

  4. Lifecycle plan • Every lottery ticket purchaser and cell phone user is a potential customer • We target the lazy ones – also called the “efficient” ones • Ease of use and guarantee of legitimacy are keys to making it work • Support will need to be provided by the developers, the cell phone provider, the lottery system, and lawmakers in allowing such a product for it to maintain a place in the market. • All this should be possible assuming this product is legal.

  5. Feasibility Rationale • System would work, assuming the users can be convinced it is a better alternative to convenience stores, which it is, due to convenience – advertisements or promotions could hammer this home • In this class, some parts of this project would need to be simulated – no one would want to buy actual tickets, or enter real credit card information, for instance • This simulation aspect may not agree with the philosophy of the course • If it does agree, we recommend the project be continued

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