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ALLEY SCREEN Rules – Techniques – Coaching Points - Drills

ALLEY SCREEN Rules – Techniques – Coaching Points - Drills. Andrew Coverdale – Head Coach – Castle High School Shared_responsibility@yahoo.com. Q. MAX. IMPLEMENTING THE ALLEY SCREEN Andrew Coverdale – Head Football Coach – Castle High School, Newburgh, IN. Background – Toledo

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ALLEY SCREEN Rules – Techniques – Coaching Points - Drills

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  1. ALLEY SCREENRules – Techniques – Coaching Points - Drills Andrew Coverdale – Head Coach – Castle High School Shared_responsibility@yahoo.com Q MAX

  2. IMPLEMENTING THE ALLEY SCREENAndrew Coverdale – Head Football Coach – Castle High School, Newburgh, IN • Background – Toledo • Off-season thought processA. 4 major questions:Does it fit our philosophy? Does it fit our kids? Can we coach it and fix the problems? Does it help us beat the key teams on our schedule?B. Making it fit1. Situation sheet 2. Needs chart 3. Breakdown grid 4. Pre-season rep allotment 5. Installation calendar 6. Skills sheet • Pre-season: Teaching & Installing A. CD PlaybookPhilosophy – Instructional – You Draw it - VideoB. Installation dayWalk through – Practice schedule – Installation drill (phases) • In-season: Putting it to work game week *The big question: What JOBS do we hav to get done this week, and how are our Quick Screens going to help us get them done?WEEKLY IMPROVEMENT – PERSONNEL – SITUATIONS – FORMATIONS • A. Scouting report: Bring focus to the work to be done in practice, present a plan to win! • B .Scout tape: Time efficiency – Coach from ‘remote’ – Reinforce points f/Scout rept • C. Practice rep allotment: Make every rep count, organize thought process • D. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of W-T! • E. Formation considerations/goals1. Know who your best screener is! 2. Create lateral movement and/or a false eye fix by the G’s man! • 3. Create a bubble between C’s man and G’s man! 4. Get a hat assigned for rolled down safety support • 5. Force their stiffest/slowest guys into space 6. Hold pursuit with run actions off formations they’ve seen (self-scout) F. Situations *We have used: Base / 2 XL / 3 M *Should also use: 3 L Heat / Red Zone / GL (Call sheet) • G. Other preparation devices: Openers reminder sheet / Friday walk-through / QB walk - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  3. PRESENTATION OUTLINE Alley Screen Directory OVERVIEW / PHILOSOPHY Three Receiver Two Receiver INSTRUCTIONAL INSTRUCTIONAL VIDEO VIDEO “FAKE” YOU DRAW IT YOU DRAW IT ILLUSTRATIONS ILLUSTRATIONS SCREEN SUMMARY TABLE INSTALLATION DRILL

  4. Alley Screen Philosophy • CALLS/VARIATIONS • R “Lead” • “Cuatro” • Run action • “Mirror” ALLEYScreen Concept • Alley Screens are the ATTITUDE plays of our screen game! We will execute the details and MAKE them work no matter what opponents try to do to us defensively! • The idea behind all quick screens is to divide the defense with our blockers, create an ‘Alley’ to run in & attack it with fast guys running into that space, forcing slower defenders to chase it from inside out! • Both screens have simple and almost identical rules that allow us to go execute against anything we see, while at the same time giving us the ability to get any of 5 eligible receivers the ball in space! • Alley Screens of all type are excellent ball-control plays against zones, are one of our best tools to attack blitzes, and are always 1-2 missed tackles away from going the distance! • We will make these plays a viable threat on any down and distance, on any part of the field, especially base downs, 2nd and long, and 3rd downs where we expect blitz. Doing so makes our whole passing game better by discouraging pass rush! • KEYS to a successful play: • QB gets on his toes, helps screener by throwing him a chin-high ball INTO the funnel! • Screener and inside blockers align with correct SPACING! • Inside blocker charts his course with pre-read and eyes, times his block with the catch, and makes his man run UNDER by attacking the high shoulder! • Screener uses correct L.O.S. footwork, catches the ball at the ‘junction point’ at 85% speed, gets into the funnel and finds his cut read off C’s block! • FST uses a convincing pass set to create a ‘window.’ • C & FSG set correctly to an edge, and run full speed courses that are led with their EYES! • BSG cleans up spying DL with effective AMBUSHES! - t o m a I n d I r e c t o r y - - t o I n s t r u c t I o n a l s : Doubles Trips

  5. 2 receiver Instructional EYES! EYES! EYES! Two Receiver“ALLEY SCREEN” TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY All other FS receivers/FS TE/Offset H-B:Split 5 yds inside next man out, Inside-out block the first short defender outside you. Goal is to time the block so it happens as screener catches the ball. Push up as much as your defender’s depth allows, timing the block and softening the man over you. Make your defender run under your block! Lead and adjust with your EYES! 1 C C 3 2 W M S R T T E E FST:WINDOW. Vertical set with 2 kick steps & inside arm up to bring outside rusher upfield and ‘open a window’ for QB to throw through. If DE crosses your face, redirect off outside foot, crush him into pile.**2-man rule: If you have a 2-man call, set vertically & block the man that shows in B gap, letting the widest go FSG:BLOCK #2 FROM SIDELINE. Must NOT let a DL play down the middle of you on the line. Find #2 pre-snap! Power step set on the line to your man’s easiest edge, punch the seam of his shoulder for 1 count (set opposite most dangerous technique w/ one arm extended if uncovered). Pull FLAT lead & adjust with your eyes, trap the man inside out, make him try to run under you. Drive/Cut man if he crosses/sits Club... FS Outside:SCREEN MAN. Must split 14 yds from OT no matter where you are in formation. Initial step v. off CB is 1 giant step with pads forward; v. press CB, use 3 quick steps & widen a bit. The tighter the C the wider your upfield angle. After initial step(s), come inside behind L.O.S. at 85% speed. Catch ball and get into the ‘funnel’ created by G’s kickout. Ball should be caught 5-6 yds outside OT. Pick up blocks on LBs in your vision…trust the funnel! If C seals, get back to sideline after 1st level…if he benches, slide inside his block! CENTER:SEAL #3 FROM SIDELINE. Same on the line emphasis/technique as the G, pre-snap locate #3, lead & adjust with your eyes on the block. If your man widens past you, engage and ride him by the screen man. BS Rec:Inside stalk man on. Be alert for ‘Mirror’ call. BS G:ONE COUNT AMBUSH. Inside set as on 90 protection for 1 count, then turn and ‘ambush’ anyone that shows in the throwing/screen lane behind the line of scrimmage. By game plan, we can have you 1 count seal BSLB.‘Mirror’ call tells you to execute same assignment as FSG! R:If the play indicated by the 1st digit involves you carrying the ball, carry out that fake Otherwise, block the 1st short defender outside you. QB:Straight drop with small steps if no action called, flash fake of play indicated if an action is called. Look backside on initial footwork, then get up on your toes for the throw to the Screen man, hitting him on the upfield shoulder with a touch throw, throwing him into ‘the funnel.’ On ‘Mirror,’ can pick a side based on #s and/or go BS if FS gets spied. BS T:WINDOW. Same assignment, rules, and technique as FST, but with no ambush duty. - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  6. 2 receiver Y.D.I. v. Cov 0 Motion Out w/Gun run fk v. Cov 1 To HB mot awy f/Twins J J R M C S C W S C W C R E E T T E T N T E J R J C C M C S W M N R C Z D E E E T T E N Off Jet Fake v. Cov 3 v. Cov 2 Offset back as #2 - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  7. 2 receiver Illustrations v. Cov 0 Motion Out w/Gun run fk v. Cov 1 To HB mot awy f/Twins J J 2 3 2 3 R M C S C 1 W S 1 C W C R E E T T E T N T E 3 J R 1 J C 3 2 1 C 2 M C W S R M N C Z D E E E T T E N Off Jet Fake v. Cov 3 v. Cov 2 Offset back as #2 - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  8. 3 receiverInstructional Oxford-Oakland Instructional Oxford-Oakland Instructional EYES! EYES! EYES! Three Receiver“ALLEY SCREEN” TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY All other FS receivers/FS TE/Offset H-B:Split 5 yds inside next man out, Inside-out block the first short defender outside you. Goal is to time the block so it happens as screener catches the ball. Push up as much as your defender’s depth allows, timing the block and softening the man over you. Make your defender run under your block! Lead and adjust with your EYES! C 1 C 4 3 2 R W M S T FST:WINDOW. Vertical set with 2 kick steps & inside arm up to bring outside rusher upfield and ‘open a window’ for QB to throw through. If DE crosses your face, redirect off outside foot, crush him into pile. **2-man rule: If you have a 2-man call, set vertically & block the man that shows in B gap, letting the widest go T E E BS G:ONE COUNT AMBUSH. Inside set as on 90 protection for 1 count, then turn and ‘ambush’ anyone that shows in the throwing/screen lane behind the line of scrimmage. By game plan, we can have you 1 count seal BSLB.‘Mirror’ call tells you to execute same assignment as FSG! FS Outs:If not called as the Screen man, INSIDE STALK man on. BS T:WINDOW. Same assignment, rules, and technique as FST, but with no ambush duty. FS Outs or called:SCREEN MAN. Must split 14 yds from OT no matter where you are in formation. Initial step v. off CB is 1 giant step with pads forward; v. press CB, use 3 quick steps & widen a bit. The tighter the C the wider your upfield angle. After initial step(s), come inside behind L.O.S. at 85% speed. Catch ball and get into the ‘funnel’ created by G’s kickout. Ball should be caught 5-6 yds outside OT. Pick up blocks on LBs in your vision…trust the funnel! If C seals, get back to sideline after 1st level…if he benches, slide inside his block! • IDENTICAL TO TWO RECEIVER CALL EXCEPT: • Any receiver outside the Screener FS must inside stalk! • FSG & C change numbering system--FSG kicks #3, C seals #4. Technique is no different! FSG:BLOCK #3 FROM SIDELINE. Must NOT let a DL play down the middle of you on the line. Find #2 pre-snap! Power step set on the line to your man’s easiest edge, punch the seam of his shoulder for 1 count (set opposite most dangerous technique w/ one arm extended if uncovered). Pull FLAT lead & adjust with your eyes, trap the man inside out, make him try to run under you. R:If the play indicated by the second digit involves you carrying the ball, carry out that fake (e.g., fake “Toss” in “89-48.” Otherwise, block the first short defender outside you. QB:Straight drop with small steps if no action called, flash fake of play indicated if an action is called. Look backside on initial footwork, then get up on your toes for the throw to the Screen man, hitting him on the upfield shoulder with a touch throw, throwing him into ‘the funnel.’ On ‘Mirror,’ can pick a side based on #s and/or go BS if FS gets spied. CENTER:SEAL #4 FROM SIDELINE. Same on the line emphasis/technique as the G, pre-snap locate #3, lead & adjust with your eyes on the block. If your man widens past you, engage and ride him by the screen man. - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  9. 3 receiver You Draw It v. Cov 0 TE Empty v. Cov 1 Offset I - Fake Toss J J M S C C S W C R C W E E T T E T N T E R J R J C C M C Z W M S R C N D E E E T T E N Slot Scrn w/ “R Lead” v. Cov 3 v. Cov 2 To RB in motion - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  10. 3 receiver Illustrations v. Cov 0 TE Empty v. Cov 1 Offset I - Fake Toss 4 J 3 4 1 J 3 1 2 N M C 2 C W S C R C R E E T T E S T N T E 4 3 J 1 R J C 1 4 2 C 3 2 M C Z W M S R C N D E E E T T E N Slot Scrn w/ “R Lead” v. Cov 3 v. Cov 2 To RB in motion - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  11. ALLEY SCREEN INSTALLATION PHASE I : Air (Two receiver) OLCoach QBCoach WRCoach OC Ins rec Outs rec Ins rec Ins rec 6 yd Outs rec Ins rec 9 yd 14 yd - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

  12. ALLEY SCREEN INSTALLATION PHASE II : Bags (Two receiver) BAG BAG BAG BAG BAG BAG QBCoach WRCoach OLCoach OC Ins rec Outs rec Ins rec Ins rec 6 yd Outs rec Ins rec 9 yd • Work from hashmarks • Add DL to ‘Ambush’ • Change CB depth/tech • Roll safeties down as #2/3/4 • Add run actions 14 yd Direct bags - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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