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Upgrading the “ e ” in e Learning from Electronic to Engaged SUSAN E. METROS Professor, Design Technology Deputy Chief Information Officer Executive Director for eLearning The Ohio State University Interface Agenda eLearning Engagement Academy/Knowledge
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Upgrading the “e” in eLearning from Electronic to Engaged SUSAN E. METROS Professor, Design Technology Deputy Chief Information Officer Executive Director for eLearning The Ohio State University
Interface Agenda eLearning Engagement Academy/Knowledge
To be engaged is to be enticed into interacting The more attentive the user is to the task, the more complete the engagement The goal is to “crank up” the engagement continuum • Passive Interest • Dynamic Interaction • Flow Engagement Continuum
Examining Engagement • Engagement examined from cognitive, semiotic, psychological, artistic and pedagogical perspectives • Theatre (Laurel,1993) • Live Performance (Bilson,1995) • Interface Engagement (Metros,1999)
Interface as a stage for performing tasks in which both humans and computers have a role Computers as Theatre HamletClarence Brown Theatre and Knoxville Symphony Orchestra
Audience reaction to and participation in live performance Theatre and Performance Parades and Demonstrations Music Organized Religion School Live Performance Marti Gras ParadeKrewe of Endymion, NOLAlive Photo/Alex Oliver,http://www.nola.com/mardigras/
Interface Engagement • Examined traditional theories and practices of performing arts, communication, art and design • Recast them into six engagement processes • Suspending Disbelief • Making Believe • Creating Ambiguity • Stimulating Senses • Altering Perception • Evoking Passion
Temporarily suspends knowledge that something is pretend Frees viewer to use imagination without fearing reprisal Suspending Disbelief (Samuel Taylor Coleridge) Postal2Multiplayer PC Game Running with Scissors, 2003 http://www.gopostal.com
Temporarily suspends knowledge that something is pretend Frees viewer to use imagination without fearing reprisal Very different response if situation is real Suspending Disbelief (Samuel Taylor Coleridge) Van Nuys Shooting Court TVOctober 31, 2003 www.courttv.com/news/2003/1105/courthouseshooting_ap.html
“Every child is an artist. The problem is how to remain an artist after he [or she] grows up.” Picasso 2. Making Believe The Palace Palacetools.com, 2003 http://thepalace.com
Gestalt perceptual principles of design Humans drawn to solve or “make right” ambiguous situations 3. Creating Ambiguity • American Honda Motor Company©1998 American Honda Motor Co., Inc. • http://www.honda.com/
Visual Verbal Gestural Auditory Olfactory Tactile Intuitive Atmospheric Kinesthetic 4. Stimulating Senses NICE: Narrative Immersive Collaborative Environment University of Illinois at Chicago http://www.evl.uic.edu/tile/NICE/NICE/intro.html
Visual Verbal Gestural Auditory Olfactory Tactile Intuitive Atmospheric Kinesthetic 4. Stimulating Senses Winston Stone, Two and a half years old
Computer or PDA Window constrained to the dimensions of the static display, predefined scrollable area 5. Altering Perception
Television or Film Window mapped onto an expanse of infinite space rich with texture, activity, and multi-sensory clues 5. Altering Perception
5. Altering Perception Visual Thesaurus Plumb Design http://www.visualthesaurus.com/online/index.html
An expression of intense feelings 6. Evoking Passion [RE]collections + collections(Metros, 2000) http://itc.utk.edu/WWII
Engaged Learning Continuum Transfer Translate Transcend Engagement Continuum Passive Interest Dynamic Interaction Flow Engaged Learning
Engaged Learning Transfer Transform Transcend Main Entry: trans- Function: prefix Etymology: Latin trans-, tra- across, beyond, through, so as to change, from trans across, beyond -- more at THROUGH 1 : on or to the other side of : across : beyond
NSSE Indicators of Effective Educational Practice • Level of academic challenge • Active and collaborative learning • Student-faculty interaction • Enriching educational experiences • Supportive campus environment
Old Model New Model The Evolution of anEngaged Academy Curriculum Text-based Stand-alone experience Discipline-based Individual development Instructor-led One size fits all Boundary constrained Slow to change Knowledge hoarded Learning solution Multimodal Bridged and lifelong learning Disciplined-blended Problem-solving teams Learner-centered Individual focus Unbounded Quick to respond Knowledge shared
Engaged Learning Transfer Transform Transcend Transact Transmit Main Entry: trans- Function: prefix Etymology: Latin trans-, tra- across, beyond, through, so as to change, from trans across, beyond -- more at THROUGH 1 : on or to the other side of : across : beyond
Knowledge Discipline A Discipline B The Academy Transferring Knowledge Knowledge Knowledge Discipline C Discipline C
Knowledge Discipline A Discipline B The Academy Transforming Knowledge Knowledge Discipline C Discipline C
Knowledge The Academy Transcending Knowledge Knowledge Discipline B Discipline C Discipline C Discipline A
Knowledge Discipline A The Academy Transacting Knowledge Knowledge The Academy Discipline B Discipline C
Knowledge Knowledge Knowledge Knowledge Knowledge Knowledge Knowledge Knowledge Knowledge The Academy Transmitting Industry Academy K-12 Discipline A Discipline C Discipline C Discipline A Discipline B Discipline B Discipline B Discipline A Discipline C
Interface Suspending Disbelief Making Believe Creating Ambiguity Stimulating Senses Altering Perception Evoking Passion Summary eLearning • Transfer • Transform • Transcend Engagement • Passive Interest • Dynamic Interaction • Flow Academy/Knowledge • Transact • Transmit
Summary The central purpose of technology is to connect– –to make contact. To wake up, shocked by the voltage of increased interaction between the properties of humanity in my heart and those in yours– –to be whole. (Barlow, 1995)
To Make Contact SUSAN E. METROS Professor, Design Technology Deputy Chief Information Officer Executive Director for eLearning The Ohio State University Technology Enhanced Learning & Research Columbus, Ohio USA metros.1@osu.edu
Bibliography • J. Perry Barlow, (1995), “It’s a Poor Workman who Blames his Tools,” Wired. Scenario Special 3, No. 11, 120-142. • A. J. Bilson, (1995),“Get into the Groove: Designing for Participation,” Interactions 2, No. 2, 17-22. • M. Csikszentmihalyi, (1990),. Flow: The Psychology of Optimal Experience, New York: Harper and Row. • M. Csikszentmihalyi, (1998), Finding Flow: The Psychology of Engagement with Everyday Life, New York: Basic Books. • B. Laurel, (1993), Computers as Theatre, Reading, MA: Addison-Wesley Publishing Company, Inc., pp. 113 and 115. • S. Metros, (1999), “Making Connections: A Model for Online Interaction,” Leonardo: Journal of the International Society for the Arts Sciences and Technology, Vol. 32, No. 4, pp. 281-291, MIT Press: Cambridge, MA. • National Survey of Student Engagement (2002), Indiana University, p. 6. www.iub.edu/~nsse/html/report-2002.shtml • M. K. Smith, (2001), “Peter Senge and the Learning Organization,” The Encyclopedia of Informal Education, www.infed.org/thinkers/senge.htm • E. Tufte, (1994), Envisioning Information, Cheshire, CT:Graphics Press.