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Coordinate Systems. Specifying position in 2D requires 2 numbers: Can use ( x , y ) Point P: (-5,3) Point Q: (-3,4) Use ( x,y,z ) in 3D Cartesian Coordinates Or, can use ( r, q ) Polar Coordinates. Coordinate Systems. Converting from Cartesian to Radial r 2 = x 2 + y 2
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Coordinate Systems • Specifying position in 2D requires 2 numbers: • Can use (x,y) • Point P: (-5,3) • Point Q: (-3,4) • Use (x,y,z) in 3D • Cartesian Coordinates • Or, can use (r,q) • Polar Coordinates
Coordinate Systems • Converting from Cartesian to Radial • r2 = x2+y2 • tan = y/x • Radial to Cartesian • x = r cos • y = r sin
Vectors A • A vector is a quantity that has both • Magnitude (size)and • Direction • Represented by an arrow • Length of the arrow is the magnitude • Angle of the arrow indicates direction • Symbol for a vector is a letter with an arrow over it (or a bold faced letter: A)
Vectors • Two ways to specify a vector • Magnitude & Direction • Magnitude A • Direction , f • X & Y Components • Ax • Ay • Az
Vectors • Can switch back and forth • Ax = A cos q • Ay = A sin q • A = (Ax2+Ay2)1/2 • tan = Ay/Ax
Vectors • Note that the position of the vector is not specified • All these vectors are equal
Scalars • A scalar is just a number with no direction • Examples of scalars • Temperature • Mass • A person’s age • Distance • Speed
Vector Addition • What does it mean to say R = A + B • Geometrical Answer • Put tail of B on head of A • R connects tail of A to head of B • Algebraic Answer…
Vector Addition • Note that vector addition is commutative
Vector Addition • Note that vector addition is commutative • …and associative
Scalar Multiplication • Can change magnitude of vector by multiplication by scalar • Doesn’t change direction, except… • Negative scalar flips direction
Unit Vectors • A Unit Vector has a magnitude of one • Will use ^ sign for unit vectors • We will define three special unit vectors i Unit vector pointing in x direction j Unit vector pointing in y direction k Unit vector pointing in z direction
Vector Components • Use unit vectors to break vectors down into components • Any vector is the sum of its components (which are also vectors)
Vector Addition • Algebraic Answer (finally)
Vector Subtraction • How do we subtract vectors? • Method 1 • Put tails of A and B together • C goes from head of B to head of C • Method 2 • Add –B to A • Algebraically • Just like addition
Preview • Can multiply vectors in two ways • One gives a scalar • The other gives another vector