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Gender and Game Culture: Answers left unquestioned. Gaming's always been a boy thingGirls don't play gamesThe games industry is no place for a womanIt's them who have to change
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1. Gender and game culture: Lessons learned and answers still unquestioned Aleks Krotoski
University of Surrey
2. Gender and Game Culture: Answers left unquestioned Gamings always been a boy thing
Girls dont play games
The games industry is no place for a woman
Its them who have to change not us.
3. History of gender diversity and gaming: Gamings always been a boy thing? Proud beginnings
Ada Lovelace
Grace Hopper
Donna Bailey to Roberta Williams
Girl Games
From Barbie to Mortal Kombat
The Sims
Massively Multiplayer Online Role Playing Games
SingStar Contrary to popular myth, women have been involved with computers since their inception. A good first place to start is Ada Lovelace, who suggested the first language for her lover Charles Babbages Addition machine. Effectively creating the first programming language, Lovelace has been delegated to the annals of history since, only coming up in conversations like this one. A few decades later, uber woman Grace Hopper set up the first compiler, effectively the precursor to todays Window Operating System, allowing information to be compressed and short-cutted so the processor could deal with other, more important things. Like that damn Windows Help Paperclip.
Since then, women have been involved in the development of the language C, have worked on countless modern applications, and have even been instrumental in the goings on of the computer games industry.
Donna Bailey was the frist female programmer, back in the days of Asteroids and Defender. She snaked her way through the darkened arcades and provided a ray of light for future girl gamers, developing Centipede, the first game in colour, and a hit with both genders.
A more influential contribution to the games industry was realised by Roberta Williams. She and her husband Ken designed the first games in the adventure series, taking text-based computer interaction to a visual level.Contrary to popular myth, women have been involved with computers since their inception. A good first place to start is Ada Lovelace, who suggested the first language for her lover Charles Babbages Addition machine. Effectively creating the first programming language, Lovelace has been delegated to the annals of history since, only coming up in conversations like this one. A few decades later, uber woman Grace Hopper set up the first compiler, effectively the precursor to todays Window Operating System, allowing information to be compressed and short-cutted so the processor could deal with other, more important things. Like that damn Windows Help Paperclip.
Since then, women have been involved in the development of the language C, have worked on countless modern applications, and have even been instrumental in the goings on of the computer games industry.
Donna Bailey was the frist female programmer, back in the days of Asteroids and Defender. She snaked her way through the darkened arcades and provided a ray of light for future girl gamers, developing Centipede, the first game in colour, and a hit with both genders.
A more influential contribution to the games industry was realised by Roberta Williams. She and her husband Ken designed the first games in the adventure series, taking text-based computer interaction to a visual level.
4. 51.2% of UK men between the ages of 10-35 play computer games.
25% of UK women play computer games.
The most active female gamers are between the ages of 10-14 (32%)
The second-most active are between the ages of 30-35 (23%)51.2% of UK men between the ages of 10-35 play computer games.
25% of UK women play computer games.
The most active female gamers are between the ages of 10-14 (32%)
The second-most active are between the ages of 30-35 (23%)
5. Most hours is 10.2, 10-15 year olds
Second-most is 10.1 hours, 25-29 hear olds
Third is 9.6 hours, 30-35 year oldsMost hours is 10.2, 10-15 year olds
Second-most is 10.1 hours, 25-29 hear olds
Third is 9.6 hours, 30-35 year olds
6. Current Player Demographics: Girls dont play games?
7. Girls dont play games? They most certainly do! They are:
Active players and purchasers
Older than men
More cautious in their purchases
Boys dont necessarily play games.
8. Is the games industry a place for gender diversity? Demographics
Art and Design: 91% men; 9% women
Programmers: 98% men; 2% women
Senior Management:95% men; 3% women
Sales/Marketing/PR: 64% men; 26% women
Applicants per year???
9. Methods of recruitment
42.9% advertise in specialist magazines
64.3% recruit through specialist agencies
14.3% approach schools, colleges
Job disparities due to gender
Ł353.57 less at starting salary
Ł6,738.03 pay gap
0.4% women hold Lead, Director, Management positions versus 1.2% of men
Slower promotion times (approximately 6 months) Is the games industry a place for gender diversity?
10. Is the games industry a place for a gender diversity? All signs point to no.
Future research:
What would a broader appointments drive do for games industry diversity?
How girl games scholarships (e.g., SMU) increase female participation in games courses
How an increase in role models in the games industry increases female participation in games courses
11. Deterrents & Solutions: They have to change - not us. Play:
something a woman is not (Turkle, 1985)
Marketing and its malcontents
Products that dont speak to a broader audience
Economics
Bargain bins and the hardcore gamer
Time
interstitial gaming
Work:
male culture
Quality of Life Marketing and its malcontentsMarketing and its malcontents
14. Deterrents & Solutions: They have to change - not us. Play:
something a woman is not (Turkle, 1985)
Marketing and its malcontents
Products that dont speak to a broader audience
Economics
Bargain bins and the hardcore gamer
Time
interstitial gaming
Work:
male culture
Quality of Life Play:
The Social Life of Computer Gaming
MMOGs
party games: EyeToy, SingStar, EyeToy Chat
Economics:
Pay disparity
Bargain bins and the hard core gamer questioning the hard core culture
Time:
Time limitations (doing the dishes)
Online browser games
TV games
Mobile phone games
interstitial gamesPlay:
The Social Life of Computer Gaming
MMOGs
party games: EyeToy, SingStar, EyeToy Chat
Economics:
Pay disparity
Bargain bins and the hard core gamer questioning the hard core culture
Time:
Time limitations (doing the dishes)
Online browser games
TV games
Mobile phone games
interstitial games
15. Summary Gaming options attractive to a more diverse audience are on the increase
Women do play differently than men: Industry responds
Social, economic and temporal deterrents stop people from playing
Gaming culture needs to change before more women engage as consumers or as creators
The best way to do this is to raise awareness!
16. Gender and Game Culture Thank You