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Simcoach Standard Patient Studio. A new kind of Virtual Patient. Thomas B. Talbot, MD MedVR Group Institute for Creative Technologies. Overview. $8M of DoD Advanced Technology R&D Project A large public trial and distribution of the technology over 4 years
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Simcoach Standard Patient Studio A new kind of Virtual Patient Thomas B. Talbot, MD MedVR GroupInstitute for Creative Technologies
Overview • $8M of DoD Advanced Technology R&D Project • A large public trial and distribution of the technology over 4 years • Ambitious scope, yet uses mature technology to mitigate risk • Usable, refined tools for the public • Free • Goal is to create a “critical mass” with the medical education community • Serious emphasis on student assessment • Designed with ‘lessons learned’ from prior work in mind • Desire to replicate the “gold standard” or surpass it
What it is: • Conversational Virtual Standardized Patient (The “Clinic”) • Includes plethora of ICT technology: • Avatars, Natural Language Understanding, Artificial Intelligence Dialogue System, Automated Non-Verbal Behavior Generation, Emotional Expression, Trust-based Responses • Works through web-browsers & tablets • Online Authoring System (The Studio) • Guided authoring system targeting medical educators • Leverages prepared ‘personalities’ that are modified • Learner ‘questions’ are mostly pre-packaged because they are the most difficult aspect of patient authoring • Two-phase “open questioning” / “review of system” model • Simple assessment authoring integrated into tools • Shared assets with forum and user rating system
The Standard Patient Studio Team • ICT Teams • MedVR Group • Rizzo, Talbot, Williams and others • Screenwriting Team • Simcoach Group • Eric Forbell • Integrated Virtual Human Team • Arno Hartholt • Includes Art Team • Assessment Group • Chad Lane • External Partners • Breakaway Ltd, • Serious game development company, Timonium, MD • USC Keck School of Medicine • Dr. Win May and others • Uniformed Services University School of Medicine • National Capitol Area Simulation Center • Gil Muniz, Alan Liu, et al.
What it is not: (lots of things are called “Virtual Patients”) • Online Case Presentation • Those depend mostly on pattern recognition • VR Surgery Simulation • Examples: Immersion Medical, Simbionix • Avatar-based Scenario Simulation • Examples: Pulse!!, HumanSim, others… • Procedurally oriented systems
Human Standardized Patients • The “Gold Standard” dialogue-based training system • Rely on student initiative to drive encounter dialogue, ask questions, dynamically follow leads • Close approximation to actual patient encounters • Genuine physical exam and findings • Disadvantages • Expensive, difficult retention • Some pathologies & ages unavailable • Few opportunities to access them • Uncontrolled variation, subjective assessment • There is no desire to replace or eliminate HSPs • HSPs can be retargeted where inherent advantages lie
Problems with previous “Virtual Patients”: Lack DialogueNot Readily AuthorableEmphasize things that computer sims aren’t good forLack critical interactive technologiesAvatar is often superfluousLack automated & well designed assessmentLack breadth Are inflexibleLack of content ‘critical mass’ Target populations that do not need the training Too expensive, too proprietary Do not emulate gold-standard approach Attempted things that were too complicated
SPS: Achieving A Gold Standard Interaction • Reading the chart • The patient interview (VSP session) • Greeting the patient • Obtaining the chief complaint • Establishing Rapport • Open questioning • Specific questioning (Review of Systems) • Patient Examination (single text page or VSP session) • Physical Examination • Review Laboratory or Radiology information • Make a Diagnosis and Treatment Plan (single menu page) • Counsel the patient on the diagnosis and treatment plan (VSP session) • Assessment (visual summary of skills and progress) • Errors of commission and omission • System’s estimate of progress on learning skills and sub-skills GREY: Lower Emphasis AreasBLACK: Higher Emphasis Areas
The Patient Interview • Virtual Human Encounter • Full ICT Virtual Human Capabilities • Typed Input, Verbal & Nonverbal Output • Natural Language Recognition • Speech recognition year 3 • On-Screen Educational Guides • Assessment Indicators • Rapport, Achievements • Not used for evaluation oriented patients • Virtual Attending Physician (VAP) • Automatically asks a question when pressed • Conversation • Free-text Question/Answer model • Patient may ask a multiple choice question • Open to Closed Questioning • Answers rapport dependent
Virtual Standardized Patient Interview Details • Based on pre-authored “Personalities” • Will create a very well-built out patient with negative/normal responses to a wide variety of medical questions • At least five personality variants will be created • Most educator-authored patients will be based off these personalities • Variety of appearances • Educator will be able to select sex, face, skin, habitus, clothing, etc • Non-verbal tone and baseline rapport is selectable • Respiratory rate/depth can be set or based upon physiology engine data at authoring • Guided authoring by medical educators • First, enter chief complaint, diagnosis • Second, enter patient descriptive dialoge in response to open-ended questioning • Third, select items from “Review of Systems” and history lists, alter responses for appropriate items and select items for evaluation scoring
Virtual Attending Physician (VAP) • A Virtual Human Encounter • White Coat Attending • Simulated Socratic Session • Multiple-choice INOTS-like encounter • Choices with consequences • Unique feedback based upon learner response • Multiple Uses • Patient diagnosis & evaluation • Teaching points • Test for understanding
Physical Examination Phase • Different than other physical exams • Features are resource constrained • Will not attempt to do things that can now be done better via other means. • Multimedia interface • Pictures, sounds, videos or animations can be loaded • Think “X-Rays, rashes, auscultation, etc” • Lab/rad results available (physiology engine derived or author entered) • Available via menu or command line • Unique Virtual Human Encounter • Non-verbal, non-dialogue • Responds to commands to perform maneuvers • Neurological & Musculoskeletal focused • “Stand on one leg and close your eyes” • Easy “check the box” based authoring
Patient Diagnosis & Ordering • Simple One Page Multimedia Form • Select diagnosis from choices • Select options to order for patient plan • Auto-populates labs/radiology from physical exam phase
Patient Counseling • Virtual Human Session • Dialogue Based, Multiple-Choice or both? (undecided) • Resource Constrained • Optional • What the learner should do • Explain the diagnosis & treatment plan • Answer questions • Assess for patient understanding
Assessment Screen: Robust & Graphical • Interview Phase • Rapport & Trust • Open/Closed question ratio • Must Ask Items (critical) • Nice to have asked items (secondary) • Acts of commission (bad things you said) • Efficiency • VAP Encounter • Score-based feedback or no Feedback • Physical Examination Phase • Critical & secondary items selected • Efficiency score • Counseling Phase • Undetermined (limited assessment in this version) • Diagnosis & Treatment • Direct feedback on selections made vs. optimal
Initial Use Cases: “Bread & Butter” Medical Student / Intern Cases
Development Plan • Development Phase (18-24 months) • Construct tools, interface • Build prototype baseline-personality • Initial cases built & secondary personalities authored • Research-based question database optimization • Public Use Phase (24 months) • Open to second-level partners for first three months • Open publically • Public case authoring, student use, forum community • Public presentations & seminars at national events • Reporting
Research Questions • Standard Patient Encounters • How useful are virtual standardized patient encounters? • What are the comparative advantages and disadvantages of VSPs compared to human standardized patients? • What kinds of patients, diagnoses or other characteristics are best/worst for VSP encounters? • What phase of the clinical encounter is preferred by educators for a VSP encounter? • How do students respond to the presence of a virtual attending physician (VAP) quizzing and guiding them? Is it useful? • How can VSP encounters best be blended with live standardized patients? • What are the cost implications? • How can use of VSPs free up human resources to expand availability of human standardized patients (HSPs)? If so, what will HSPs being doing more of?
Research Questions • Authoring • Can medical educators successfully author compelling VSP interactions when this formerly required teams of experts? • What are the unexpected uses and author populations for this technology? Nurses, allied health, dentists, pharmacists, sales, customer service? • What are the limitations for educator authored VSPs? • What features requires more sophisticated authors? • How can authoring be improved to extend these domains to less sophisticated authors? • Assessment • Are VSP encounter assessments equal or superior to traditional HSP encounter assessments? How? • Is there value to offering a third person perspective replay? • How can an automated assessment be successful in graphically depicting a concise assessment of student performance that has utility for guiding future student performance? • How does VSP encounter performance change with repetition? What is the optimal number of repetitions? • Are VSPs and the assessment good enough for use in state-mandated testing?
Research Questions • Capabilities • What capabilities are in greatest practical use? • What capabilities are not being used? Why? • What are the additional capabilities desired by the medical education community? • Other Results • Number of cases and patients authored • Student assessment and performance data • Author and student feedback • Project impact results
OPTIONS • Advanced Physical Examination Package ($4M, 2-year effort starting in year 2 or 3) - This option creates a sophisticated physical exam capability that is beyond the scope of the primary effort. Capabilities include: • Large inventory of physical movements triggered by student commands, including sophisticated musculoskeletal and neurological examinations • Advanced graphical ear/nose/throat. Includes advanced exams of the eye, retina, ear canal, eardrum, nares, throat and mouth. • Advanced auscultation system – Use of large scale multifocal recording arrays will truly replicate listening-site specific heart and lung auscultation in real time to include anatomically appropriate and referred sounds. • High fidelity skin pathology system – ability to show a variety of rashes and lesions all over the body. The skin should also alter color based upon anemia. Leverages ICT’s advanced graphics leadership. • Haptic nodule / lymph node palpation – Works through acoustic or physical feedback, depending on device • Physical manipulation and prodding – simulated palpation and reflex hammering • Physical performance maneuvers – simulated orthopaedic tests • Genitalia Examination – surface and external exams only.
OPTIONS • Extended Ethnicity, Physical Impairments, and Pediatric Package ($2.5M, 1-year effort starting in year 3 or 4) – This option adds models of different ethnicities, physical impairments, and children of both genders. Capabilities include: • Multiple ethnicity options for all SSPS character archetypes • Multiple physical abnormality options across SSPS character archetypes • Infant Examination – features mother for interview, standard infant examination • Toddler – simulated experience with a toddler in a room • Early and middle childhood school children - dialogue personalities • Early and mid adolescents • Pediatric Physical models- includes age appropriate anatomy, selectable Tanner staging, acne and common rashes • Parent in the room- features two virtual humans in the encounter • Child voices and sounds
OPTIONS • Advanced Assessment, Counseling and Decision-making Package ($1.5M, 1-year effort starting in year 3 or 4) – Capabilities include: • Counseling Editor Wizards – create a variety of counseling type interactions • Counseling Assessment System – detailed assessment reporting for counseling • Cost & Resource Assessment – educational feedback on cost and resource efficiency, including educationally-focused cost accounting for student decisions. • Third Person Perspective Replay- with non-verbal behavior depiction of student doctor via avatar • User state sensing – employing Kinect or a webcam sensor to provide assessment data on student arousal, eye contact, facial expression, etc. • Additional Research Year –increases the total SSPS research time and public availability by 50%. • Additional data collection & content creation • Additional content authoring • Prototype for state level VSP testing • Demonstrated integrated VSP/HSP curriculum
OPTIONS • Pan-National Cooperative Medical Content Consortium ($2M, 2-year effort starting in year 2) - Capabilities include: • National Virtual Standardized Patient Consortium – a number of medical schools, and perhaps nursing or dental schools from across the country will join forces to create a critical mass of content as a national VSP curriculum. • Twelve New Content Creation Awards - A solicitation will be put out for non-USC schools to participate in $100,000 sub-awards to create standardized patients and contribute to the research effort. Available content is expected to increase 8-10 fold. • National Convention – This will establish a national VSP curriculum that is coordinated across the country. • Expanded Research Report - The report will include more expanded results from the now-larger and broadly based research effort.
SUMMARY • The SimcoachStandard Patient Studio uses ICT’s unparalleled technology • The impact of SPS will be revolutionary • SPS will be a special national resource • SPS will closely approximate HSP encounters, but with some advantages • SPS will be useful for both learning & evaluation • SPS will provide objective student data