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Josephine Anstey

Josephine Anstey. History of Gaming 1 Context(s). Josephine Anstey. … anthropology and its sister sciences have so far laid too little stress on the concept of play and on the supreme importance to civilisation of the play factor.” Foreward to Homo Ludens Johan Huizinga, 1938.

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Josephine Anstey

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  1. Josephine Anstey History of Gaming 1 Context(s)

  2. Josephine Anstey … anthropology and its sister sciences have so far laid too little stress on the concept of play and on the supreme importance to civilisation of the play factor.” Foreward to Homo Ludens Johan Huizinga, 1938

  3. Josephine Anstey What is play?

  4. Josephine Anstey What is a game?

  5. Josephine Anstey Why do we play?

  6. Josephine Anstey Various Video Games Contexts Tools/Machines that Play 1 Skittles Bagatelle Pin Ball Video Arcade Games

  7. Josephine Anstey Various Video Games Contexts Tools/Machines that Play 2 Mechanical Dolls Automata AI, Intelligent Agents, Robots The Turk 1770 (a fake) Spore 2007 Alpha Wolf, Blumberg 2001

  8. Josephine Anstey Various Video Games Contexts Tools/Machines that Play 3 1939 Allen Herschell carousel Rides DisneyQuest Motion Platforms

  9. Josephine Anstey Various Video Games Contexts Games->Video Games Madden Football PS2 2005 Pong Atari 1972

  10. Josephine Anstey Various Video Games Contexts Role Playing Games 50s Lord of the Rings 70s Dungeon and Dragons Text-based Adventure Games 80s Chat Rooms Muds and Moos 2000s MMORPGs World of Warcraft 2007

  11. Josephine Anstey Various Video Games Contexts • Art and Performance 1 Drama 30's-60's • Artaud, Brecht, Ionesco • Theatre of Cruelty • Theatre of Absurd Antonin Artaud by Man Ray

  12. Josephine Anstey Various Video Games Contexts • Art and Performance 2 • Happenings 1950/60s • Cage, Nam June Paik, Kaprow etc etc. • Fluxus John Cage, Variations V, 1965

  13. Josephine Anstey Various Video Games Contexts • Computers 1 • Interaction • Digitilization • Procedure

  14. Josephine Anstey Various Video Games Contexts • Computers 2 1960s • Mainframes • Vector Graphics – realtime • Light pens for interactivity • Mathematics of Representing Objects 1970s • Mainframes + • Raster Graphics – things slow down • WIMP • First Paint Program Shoup & Ray Smith

  15. Josephine Anstey Various Video Games Contexts Computers 3 1966 HMD Evans and Sutherland 1991 CAVE, Cruz Neira, DeFanti, Sandin

  16. Josephine Anstey Various Video Games Contexts • Computers 4 1980s • Workstations, PC • Growth of CG for special effects (Tron 1982) (Roger Rabbit 1988) • Non-linear editing 1990s • Ubiquitous Pcs, Games • Web (91), Browsers (93) 2000s • Fast Pcs • Dwindling fortunes of high end graphic computers (SGI) • Games make more money than movies Tron above, Sims below

  17. Josephine Anstey Video Games/Computer Games • Games Now and Future Mainstream Games - faster, more realistic Innovation driven by VR dreams? Holodeck that supports all senses AI Dreams? Intelligent Agents human look, human intelligence Other Dreams?

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