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A World Without Barriers: Disability and Virtual Technology

A World Without Barriers: Disability and Virtual Technology. Tuesday, 27 March 2012 2:00 pm – 3:30 pm Room 302A Hawai‘i Convention Center.

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A World Without Barriers: Disability and Virtual Technology

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  1. A World Without Barriers: Disability and Virtual Technology • Tuesday, 27 March 20122:00 pm – 3:30 pmRoom 302A Hawai‘i Convention Center This 90 minute workshop will demonstrate and explore areas of emerging technology such as Multi User Virtual Environments (MUVE) that hold promise for education and employment options for people with disabilities and those in the field of disability.

  2. Presentation Agenda • Overview of EmployAble Project • Virtual Technology & Accessibility • Virtual Environments & PWD • Second Life Demonstration

  3. Signature Employment Grant Center on Disability Studies Kessler Foundation *

  4. Signature Employment Grant Center on Disability Studies Kessler Foundation *

  5. Area of Need Need for: *

  6. Population and Participants 500 anticipated users of Employable. 50 participants in pilot study of users with disabilities. Half will be Veterans with TBI. Other People with Disabilities Only 21% of working-age people with disabilities nationally and 3% of people with disabilities in Hawai‘i are employed. Employers Employers want employees who can do the job. Often involves high level of communication and technological skills. * Veterans with Traumatic Brain Injury Estimate 19% Veterans of Afghanistan and Iraq have TBI. TBI effects work-related skills such as communication, physical coordination and cognitive processing. Population Participants

  7. Innovation * Anonymous Virtual Skill Building Multisensory Accessible Self-Directed Interactive Real-Time Employment driven by new technology Virtual Employment Center: First of Its Kind Requires higher level of technology skills New venues for recruitment and training

  8. Project Goals Objective Two Demonstrate Virtual Employment Center resulting in increases in employment options, access and retention for people with disabilities. Overall GoalDevelop and demonstrate a highly innovative and viable, model virtual employment orientation and support center. Objective One Develop Virtual Employment Center resulting in improved resources, tools and networking for persons with disabilities and employers. *

  9. Project Operations Skill Builder enhancing employment skills Major Components/Rooms * Match Maker building connections between employees, employers and mentors Access Info supporting hiring and retention through information

  10. Project Outcomes *

  11. Virtual Technology Web 2.0 • Social Media - Twitter + Facebook InteractiveSelf-defined communities • Virtual Environments (Worlds) with Multi-users (MUVE) Why Second Life?

  12. Accessible Media Technology • World Wide Web Consortium (W3C) World Wide Standards for Accessible Technology • Mouse-free Navigation + Screen Reader Access • Digital Divide

  13. MUVE for PWD • Social interaction (examples: Virtual Ability Island, Wheelies, Veteran Amputee group) • Education + Training • Benefits: place + time + safe zone

  14. Research on TBI & Virtual Environments • Long-term memory skills improved • Immersion increased learning • "Improve assessment of real-world functioning" Matheis RJ, Schultheis MT, Tiersky LA, Deluca J, Millis SR, Rizzo A. Is learning and memory different in a virtual environment? Clinical Neuropsychology 2007; 21:146–61.

  15. Corporate Training & Education in Virtual Environments • IBM Global Training in Second Life"Our USC participants were impressed by the interactive nature of the GIO Conference. The tools and approach inspired us to re-examine how we use our own Second Life environment," Jerry Whitfield, associate director, Marshall School of Business, said.

  16. Corporate Training & Education in Virtual Environments • Harvard Graduate Education & Law Schools"I think that the Second Life had quite a lot of advantages for people. One of the main things is that Second Life really allowed us to create a sense of class community — something that develops fairly naturally in a face-to-face class. So students appeared at class and had that chance to meet each other, something that rarely, if ever, happens in distance education classes [using] previous technologies. And that helped keep students engaged in the class." Rebecca Nesson, an affiliate of Harvard's Berkman Center for Internet and Society and an instructor at the Harvard Extension School,

  17. Second Life Virtual EnvironmentVirtual Ability Island

  18. www.cds.hawaii.edu/employable Email: employ@hawaii.edu Twitter: EmployAbleVEC Facebook: EmployAble VEC Signature Employment Grant Center on Disability Studies Kessler FoundationMarch 27, 2012 *

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