260 likes | 397 Views
Introducing C++. A Simple Program: Adding Two Integers C++ Standard Library Header Files Inline Functions References and Reference Parameters Default Arguments and Empty Parameter Lists Unary Scope Resolution Operator Function Overloading Function Templates. C++
E N D
Introducing C++ A Simple Program: Adding Two Integers C++ Standard Library Header Files Inline Functions References and Reference Parameters Default Arguments and Empty Parameter Lists Unary Scope Resolution Operator Function Overloading Function Templates
C++ • Improves on many of C's features • Has object-oriented capabilities • Increases software quality and reusability • Developed by Bjarne Stroustrup at Bell Labs • Called "C with classes" • C++ (increment operator) - enhanced version of C • Superset of C • Can use a C++ compiler to compile C programs • Gradually evolve the C programs to C++ • ANSI C++ • Final version at http://www.ansi.org/ • Free, older version at http://www.cygnus.com/misc/wp/
A Simple Program: Adding Two Integers • File extensions • C files: .c • C++ files: .cpp (which we use), .cxx, .C (uppercase) • Differences • C++ allows you to "comment out" a line by preceding it with // • For example:// text to ignore • <iostream> - input/output stream header file • Return types - all functions must declare their return type • C does not require it, but C++ does • Variables in C++ can be declared almost anywhere • In C, required to declare variables in a block, before any executable statements
// Fig. 15.1: fig15_01.cpp Addition program #include <iostream> int main() { int integer1; std::cout << "Enter first integer\n"; std::cin >> integer1; int integer2, sum; // declaration std::cout << "Enter second integer\n"; std::cin >> integer2; sum = integer1 + integer2; std::cout << "Sum is " << sum << std::endl; return 0; // indicate that program ended successfully }
A Simple Program: Adding Two Integers (II) • Input/Output in C++ • Performed with streams of characters • Streams sent to input/output objects • Output • std::cout - standard output stream (connected to screen) • << stream insertion operator ("put to") • std::cout << "hi"; • Puts "hi" to std::cout, which prints it on the screen • Input • std::cin - standard input object (connected to keyboard) • >> stream extraction operator ("get from") • std::cin >> myVariable; • Gets stream from keyboard and puts it into myVariable
A Simple Program: Adding Two Integers (III) • std::endl • "end line" • Stream manipulator - prints a newline and flushes output buffer • Some systems do not display output until "there is enough text to be worthwhile" • std::endl forces text to be displayed • Cascading • Can have multiple << or >> operators in a single statement std::cout << "Hello " << "there" << std::endl;
C++ Standard Library • C++ programs built from • Functions • Classes • Most programmers use library functions • Two parts to learning C++ • Learn the language itself • Learn the library functions • Making your own functions • Advantage: you know exactly how they work • Disadvantage: time consuming, difficult to maintain efficiency and design well
Header Files • Header files • Each standard library has header files • Contain function prototypes, data type definitions, and constants • Files ending with .h are "old-style" headers • User defined header files • Create your own header file • End it with .h • Use #include "myFile.h" in other files to load your header
15.6 Inline Functions • Function calls • Cause execution-time overhead • Qualifier inline before function return type "advises" a function to be inlined • Puts copy of function's code in place of function call • Speeds up performance but increases file size • Compiler can ignore the inline qualifier • Ignores all but the smallest functions inline double cube( const double s ) { return s * s * s; } • Using statements • By writing using std::cout; we can write cout instead of std::cout in the program • Same applies for std::cin and std::endl
// Fig. 15.3: fig15_03.cpp. //Using an inline function to calculate the volume of a cube. using std::cout; using std::cin; using std::endl; inline double cube( const double s ) { return s * s * s; } int main() { double side; for ( int k = 1; k < 4; k++ ) { cout << "Enter the side length of your cube: "; cin >> side; cout << "Volume of cube with side " << side << " is " << cube( side ) << endl; } return 0; }
References and Reference Parameters • Call by value • Copy of data passed to function • Changes to copy do not change original • Call by reference • Function can directly access data • Changes affect original • Reference parameter alias for argument • Use & void change(int &variable) { variable += 3; } • Adds 3 to the original variable input • int y = &x • Changing y changes x as well
// Fig. 15.5: fig15_05.cpp. Comparing call-by-value and call //-by-reference with references. #include <iostream> using std::cout; using std::endl; int squareByValue( int ); void squareByReference( int & ); int main() { int x = 2, z = 4; cout << "x = " << x << " before squareByValue\n" << "Value returned by squareByValue: " << squareByValue( x ) << endl << "x = " << x << " after squareByValue\n" << endl;
cout << "z = " << z << " before squareByReference" << endl; squareByReference( z ); cout << "z = " << z << " after squareByReference" << endl; return 0; } int squareByValue( int a ) { return a *= a; // caller's argument not modified } void squareByReference( int &cRef ) { cRef *= cRef; // caller's argument modified }
// Fig. 15.6: fig15_06.cpp // References must be initialized #include <iostream> using std::cout; using std::endl; int main() { int x = 3, &y = x; //y is now an alias for x cout << "x = " << x << endl << "y = " << y << endl; y = 7; cout << "x = " << x << endl << "y = " << y << endl; return 0; }
// Fig. 15.7: fig15_07.cpp // References must be initialized #include <iostream> using std::cout; using std::endl; int main() { int x = 3, &y; //Error: y must be initialized cout << "x = " << x << endl << "y = " << y << endl; y = 7; cout << "x = " << x << endl << "y = " << y << endl; return 0; }
Default Arguments and Empty Parameter Lists • If function parameter omitted, gets default value • Can be constants, global variables, or function calls • If not enough parameters specified, rightmost go to their defaults • Set defaults in function prototype int myFunction( int x = 1, int y = 2, int z = 3 );
// Fig. 15.8: fig15_08.cpp Using default arguments #include <iostream> using std::cout; using std::endl; int boxVolume( int length = 1, int width = 1, int height = 1 ); int main() { cout << "The default box volume is: " << boxVolume() << "\n\nThe volume of a box with length 10,\n" << "width 1 and height 1 is: " << boxVolume( 10 )
<< "\n\nThe volume of a box with length 10,\n" << "width 5 and height 1 is: " << boxVolume( 10, 5 ) << "\n\nThe volume of a box with length 10,\n" << "width 5 and height 2 is: " << boxVolume( 10, 5, 2 ) << endl; return 0; } // Calculate the volume of a box int boxVolume( int length, int width, int height ) { return length * width * height; }
// Fig. 15.9: fig15_09.cpp. Using the unary scope // resolution operator #include <iostream> using std::cout; using std::endl; using std::ios; #include <iomanip> using std::setprecision; using std::setiosflags; using std::setw; const double PI = 3.14159265358979;
int main() { const float PI = static_cast< float >( ::PI ); cout << setprecision( 20 ) << " Local float value of PI = " << PI << "\nGlobal double value of PI = " << ::PI << endl; cout << setw( 28 ) << "Local float value of PI = " << setiosflags( ios::fixed | ios::showpoint ) << setprecision( 10 ) << PI << endl; return 0; }
15.9 Unary Scope Resolution Operator • Unary scope resolution operator (::) • Access global variables if a local variable has same name • Instead of variable use ::variable • static_cast<newType> (variable) • Creates a copy of variable of type newType • Convert ints to floats, etc. • Stream manipulators • Can change how output is formatted • setprecision - set precision for floats (default 6 digits) • setiosflags - formats output • setwidth - set field width • Discussed in depth in Chapter 21
Function Overloading • Function overloading: • Functions with same name and different parameters • Overloaded functions should perform similar tasks • Function to square ints and function to square floats int square( int x) {return x * x;} float square(float x) { return x * x; } • Program chooses function by signature • Signature determined by function name and parameter types • Type safe linkage - ensures proper overloaded function called
// Fig. 15.10: fig15_10.cpp. Using overloaded functions #include <iostream> using std::cout; using std::endl; int square( int x ) { return x * x; } double square( double y ) { return y * y; } int main() { cout << "The square of integer 7 is " << square( 7 ) << "\nThe square of double 7.5 is " << square( 7.5 ) << endl; return 0; }
Function Templates Function templates • Compact way to make overloaded functions • Keyword template • Keyword class or typename before every formal type parameter (built in or user defined) template < class T >// or template< typename T >T square( T value1){ return value1 * value1;} • T replaced by type parameter in function call int x; int y = square(x); • If int parameter, all T's become ints • Can use float, double, long...
// Fig. 15.11: fig15_11.cpp. Using a function template #include <iostream> using std::cout; using std::cin; using std::endl; template < class T > T maximum( T value1, T value2, T value3 ) { T max = value1; if ( value2 > max ) max = value2; if ( value3 > max ) max = value3; return max; }
int main() { int int1, int2, int3; cout << "Input three integer values: "; cin >> int1 >> int2 >> int3; cout << "The maximum integer value is: " << maximum( int1, int2, int3 ); // int version double double1, double2, double3; cout << "\nInput three double values: "; cin >> double1 >> double2 >> double3; cout << "The maximum double value is: " << maximum( double1, double2, double3 ); // double version char char1, char2, char3; cout << "\nInput three characters: "; cin >> char1 >> char2 >> char3; cout << "The maximum character value is: " << maximum( char1, char2, char3 ) << endl; // char version return 0; }