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Big in Japan Projecting the Future of Asia ’ s Social Game Market. Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator. Sponsored by Fukuoka City and JETRO Fukuoka. About me. Journalist (Video game / IT) IGDA Japan, Vice coordinator and founder.
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Big in JapanProjecting the Future of Asia’s Social Game Market • Kiyoshi Shin • Journalist (Video Game / IT) • IGDA Japan Vice Coordinator Sponsored by Fukuoka City and JETRO Fukuoka
About me • Journalist (Video game / IT) • IGDAJapan, Vice coordinator and founder I explained aboutComp-Gachaissue at NHK night news May9
This Session • I focus on Southwest Game Developers • Key of Foundamental environment • 1. Human Resources • 2. Knowledge Exchange • 3. Funding • And 4. Creative Culture
Comic Market • 800,000 Otaku Gather for 3 days • Each have Small booth • And Many small comic markets every weekend Ruby
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Matured Entertainment Otaku Market • 15%, teens and twentiesJapanese women say it’s a hobby to draw illustrations • Why? Likelihood of going pro generally low • Prosumer (Producer and Consumer) • They develop for themselves • Developments themselves is fun! • Innovation usually come from here
This is one reason that Japanese Anime, Manga, and Game content is strong • Some do get to professional level
Otakus save the world...? Adventure Game Character Typical Japanese Otaku image Live in Akihabara Delusion of Otaku Fashion Love junk food, Fat Great Hacker
OtakuPyramid CreativeCulture Pro CreativeConsumers Consumers
Touho Indie Shooting Game
Strangely, the Japanese market has bigwithout the help of the Japanese government. • Why?
Matured Entertainment Market Key factor • Population • Disposable income • Moore's Law • Mobile phone with micro payment system • Open platform with unique business model
2015? Project Glass by Google Rule is easily to change in near future
Mobile phone with Micro payment system I pay money automatically for item payment Hehehe, It is one reason for high Japanese ARPU
Open Platform with Unique Business Model vs What is a fun game? Tech is not Key Doriland , Gree
Compare with Southwest Indonesia Potential Game User
Same Pattern will happen ! • You need to care about New Culture movement
The family with Middle range income increase テキスト テキスト Indonesia Indonesia Indonesia Philippines Philippines Philippines Vietnam Vietnam Vietnam Thai Thai Thai Malaysia Malaysia Malaysia
New Entertainment Market Key factors are same • Population • Disposable income • Moore's Law • Mobile phone with micro payment system • Open platform with unique business model
We are here • Golden Age for Game users • Golden Age for Game development • And Golden Age forOtaku in Southwest Asia • Great chance to work with us
How develop Indie Game Culture? 48 hours development Over the world 242 place,10,684 attendances Not Strong Southwest Asia
Don’t forgetSub-culture makes new generation Google image “Singapore Otaku”
The choice of cluster city is really important • Fukuoka City
Welcome to Fukuoka • Cost of living is affordable • Ruby Incubation Center • Many talented students • The hub for Asian market to Korea, China • Only 2 hours from Tokyo • You should go to Fukuoka at least one time for investigate Japanese market
Thanks! • Kiyoshi Shinshin@igda.jpTwitter: Kiyoshi_shin