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Introduction to Computer Programming Basics: Levels, Languages, and Development

Explore the fundamentals of computer programming covering computer organization, languages, program development levels, and coding steps. Learn about machine languages, algorithms, and writing computer programs in different languages.

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Introduction to Computer Programming Basics: Levels, Languages, and Development

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  1. King Saud University College Of Applied Studies and Community Services CSC 1101Computer Programming-1 Done By: Asmal Alosaimi Edited By: Fatimah Alakeel Chapter 1Introduction 2nd Semester 1432-1433 H

  2. What Is a Computer? • Computer • Executes statements (computations/logical decisions) • Hardware :Physical devices of computer system • Software: Programs that run on computers Asma Alosaimi

  3. Computer Organization • Six logical units of computer system • Input unit • Mouse, keyboard • Output unit • Printer, monitor, audio speakers • Memory unit • Retains input and processed information • Arithmetic and logic unit (ALU) • Performs calculations • Control unit • Supervises operation of other devices • Secondary storage unit • Hard drives, floppy drives Asma Alosaimi

  4. What a computer program is? • For a computer to be able to perform specific tasks (i.e. print what grade a student got on an exam), it must be given instructions to do the task. • The set of instructions that tells the computer to perform specific tasks is known as a computer program Asma Alosaimi

  5. Machine Languages, Assembly Languages and High-Level Languages • Machine language • “Natural language” of computer component • Machine dependent • Assembly language • English-like abbreviations represent computer operations • Translator programs convert to machine language • High-level language • Allows for writing more “English-like” instructions • Contains commonly used mathematical operations • Compiler convert to machine language

  6. Easier to use More powerful An Overview Of Computer Languages Asma Alosaimi

  7. Levels of Program Development • Human thought • Pseudo-Natural Language (English, Arabic) • High Level Programming Language (C, C++, Java, …) • Machine Code Asma Alosaimi

  8. The Programmer’s Algorithm • An algorithm is a finite sequence of instructions that produces a solution to a problem. • The programmer’s algorithm: • Define the problem. • Plan the problem solution. • Code the program. • Compile the program. • Run the program. • Test and debug the program. Asma Alosaimi

  9. output data input data Processing Keyboard Screen 1-Defining the Problem • The problem must be defined in terms of: • Input: Data to be processed. • Output: The expected result. • Look for nouns in the problem statement that suggest output and input. • and processing: The statements to achieve. • Look for verbs to suggest processing steps.

  10. Input and Output • Inputs • Can come from many sources, such as users, files, and other programs • Can take on many forms, such as text, graphics, and sound • Outputs • Can also take on many forms, such as numbers, text, graphics, sounds, or commands to other programs Dr. S. GANNOUNI & Dr. A. TOUIR

  11. Example 1Area and Perimeter of a rectangle • Input • Length • width • Processing • Area = length*width • Perimeter = 2*( length + width) • Output • Area • Perimeter Dr. S. GANNOUNI & Dr. A. TOUIR

  12. Example 2Sum and Average of 5 numbers • Input • five number x1, x2, x3, x4, x5 • Processing • Sum = x1+x2+x3+x4+x5 • Average = Sum/5 • Output • Sum • Average Dr. S. GANNOUNI & Dr. A. TOUIR

  13. Example 3Area and Perimeter of a circle • Input • Radius • PI • Processing • Area = PI * Radius * Radius • Perimeter = 2 * PI * Radius • Output • Area • Perimeter Dr. S. GANNOUNI & Dr. A. TOUIR

  14. 2-Planning the Solution • When planning, algorithms are used to outline the solution steps using English like statements, called pseudocode. • A flowchart is useful for the graphical representation of an algorithm. • They are drawn using rectangles, diamonds, ovals, and small circles. Asma Alosaimi

  15. Write a Program to Print the Sum of two integer Numbers start • Start the program • Read the first number and save in the variable ( N1 ) • Read the second number and save in the variable ( N2 ) • Sum the both numbers and save the result in the variable ( Sum )  Sum = N1 + N2 • Print the variable ( Sum ) • End the program Read N1 Read N2 Sum = N1 + N2 Print Sum End Asma Alosaimi

  16. Algorithm Pseudocode Translating Coding Program Source Code (The “.cpp”) 3-Coding the Program • Coding is writing the program in a formal language called Programming Language. • Programming Language : A set of rules, symbols and special words used to write statements. • The program is written by translating the algorithm steps into a programming language statements. • The written program is called Source code and it is saved in a file with “.cpp” extension. Asma Alosaimi

  17. Why Coding in Programming Languages • We write computer programs (i.e. a set of instructions) in programming languages such as C, C++, and Java. • We use these programming languages because they are easily understood by humans • But then how does the computer understand the instructions that we write? Asma Alosaimi

  18. Program Source code Translating Compiling Machine code Machine Code 4-Compiling Computer Programs • Computers do not understand programs written in programming languages such as C, C++ and Java • Programs must first be convertedintomachine code that the computer can run • A Software that translates a programming language statements into machine code is called a compiler • In C , Preprocessorprogram, execute automatically before the compiler translation phase begin • Preprocessorindicate that certain manipulations are to be performed on the program before compilation. Asma Alosaimi

  19. Programming Language Compiler • A compiler is a software that: • Checks the correctness of the source code according to the language rules. • Syntax errors are raised if some rules were violated. • Translates the source code into a machine code if no errors were found. Asma Alosaimi

  20. 5-Running The Program • Before running.. • links the object code with the code for the missing functions to produce an executable image (with no missing pieces) , this is called link phase . • If the program compiles and links correctly, a file called a.out is produced. • Before a program can be executed, the program must first be placed in memory this called load phase . • the computer, under the control of its CPU, executes the program one instruction at a time Asma Alosaimi

  21. 6-Testing and Debugging the Program • Testing • Be sure that the output of the program conforms with the input. • There are two types of errors: • Logical Errors:The program run but provides wrong output. • Runtime errors:The program stop running suddenly when asking the OS executing a non accepted statement (divide by zero, etc). • Debugging • Find, Understand and correct the error Asma Alosaimi

  22. Program is created in the editor and stored on disk. Preprocessor program processes the code. Compiler creates object code and stores it on disk. Compiler Linker links the object code with the libraries, creates a.out and stores it on disk Primary Memory Loader Loader puts program in memory. Primary Memory CPU takes each instruction and executes it, possibly storing new data values as the program executes. Preprocessor Linker Editor Disk Disk Disk Disk Disk CPU . . . . . . . . . . . . Basics of a Typical C++ Environment • Phases of C++ Programs: • Edit • Preprocess • Compile • Link • Load • Execute

  23. Pseudocode & flowcharts Asma Alosaimi

  24. Pseudocode Example • Write a Program to Print the Sum of two integer Numbers • Start the program • Read the first number and save in the variable ( N1 ) • Read the second number and save in the variable ( N2 ) • Sum the both numbers and save the result in the variable ( Sum )  Sum = N1 + N2 • Print the variable ( Sum ) • End the program Asma Alosaimi

  25. Flow Charts Symbols Start End Print n1 Read n1 N2 = n1+3 N2 = 5 n1 > 3 Asma Alosaimi

  26. Example 1Area and Perimeter of a rectangle start • Input • Length • width • Processing • Area = length*width • Perimeter = 2*( length + width) • Output • Area • Perimeter Read L, W area = L * W ٍSurface =2* ( L * W ) Print area Print perimeter End Asma Alosaimi

  27. Exercise 1 • Write a program that calculates and prints the sum of the even integers from 2 to 30. Asma Alosaimi

  28. Exercise 1- solution • I/P:no input • Operations: sum=2+4+6+…..+30 • O/p: the summation • Start the program • Create a variable to hold the sum. • Initialize the sum to zero. • Create a variable to hold a counter from 2 to 30. • Initialize the counter to 2. • Loop While the counter is less-than-or-equal to 30 • add the counter to the sum • add two to the counter. • Now repeat • Print the sum. • End of program Asma Alosaimi

  29. Start Sum=0 ,counter=2 yes Counter≤30 no Sum=sum+counter Counter=counter+2 Print sum End Exercise 1- solution Asma Alosaimi

  30. Exercise 2 • Draw the flow chart for a program that calculates the total salary for an employee using this equation: Total_Sal = Salary +Overtime AsmaAlosaimi

  31. Exercise 3 • Write a program to process a collection of daily temperatures. Your program should count and print the number of hot days (85 or higher), the number of pleasant days (60 - 84), the number of cold days (less than 60). It should also display the category of each temperature. Asma Alosaimi

  32. Start Yes No Yes Hot=Hot+1 No Temp >=85? Get Temp Pleasant= Pleasant+1 Temp<=60? Cold=Cold+1 End Print Hot, Cold, Pleasant

  33. Homework • Write a program that calculates the Zakat, where the user enter the amount of money then the program show the zakat. • Zakat =2.5 * amount. • Zakat is not calculated if the amount is less than 1000 S.R Asma Alosaimi

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