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Fitness-for-Purpose of Person-Person

SINTEF. N. Telenor. N. Instituut voor Doven. NL. Tandberg. N. Nottingham University. UK. Fitness-for-Purpose of Person-Person. Communication Technologies. 2. Eye-2-Eye. Shared Applications. Avatar. Text-Chat. Telephone. Videophone. Video. +. Virtual Reality. Data. +. Text.

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Fitness-for-Purpose of Person-Person

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  1. SINTEF N Telenor N Instituut voor Doven NL Tandberg N Nottingham University UK Fitness-for-Purpose of Person-Person Communication Technologies 2 Eye-2-Eye

  2. Shared Applications Avatar Text-Chat Telephone Videophone Video + Virtual Reality Data + Text + Audio Audio Bandwidth Video Audio + Audio

  3. Industry Needs to Know • Which Technologies have Different Uses & Cost-Benefits? • What are the Set-Up Requirements for Different Users & Tasks? • How can Rational Business & Service Decisions be Made? Comparative Data Required for Answers

  4. Eye-2-Eye Solution QoS Equipment QoS Codec Fitness-for-Purpose Modelling for Technical Development & Application Human Communication Efficiency QoS Network User Satisfaction Physical Environment

  5. Disseminate Results Structure of the Workplan Fitness-for-PurposeGuidelines Define & PrioritiseScientific & Market Knowledge Conduct Experiments Analyse Cost-Benefit Fitness-for-Purpose Evaluation Tool Exploit Results Cost-Benefit Analysis Tool

  6. Key Exploitable Results Target Audiences Manufacturers Network Providers Service Providers Standards Bodies Service Integrators Usability Practitioners Research Organisations Fitness-for-Purpose Guidelines Cost-Benefit Analysis Tool Fitness-for-Purpose Evaluation Tool

  7. Main Achievements Month 6 • State of the Art • Requirements for Baseline Experiments • Dissemination & Use Plans

  8. State of the Art • Distinction between Media Effects and Media Preferences • Focus on • Communication Tasks and Outcomes High in Socio-Emotional Content • IP-based Real-Time Communication for both Fixed and Mobile Networks • Dyadic & Group Communication

  9. Baseline Experiments • Situations where Task Outcomes are: • Media Sensitive • Dependent on Non-Verbal Behaviour • Study of Media Preferences • Tests of Medium Effects • Trust • Negotiation / Persuasion • Joint Problem Solving

  10. Dissemination • Contributions to Standards Bodies • ETSI TC HF • ETSI EP TIPHON (WG5 Multimedia Services) • IETF, ITU-T, IMTC, EURESCOM • External Workshops () ?

  11. Iterative Development External Workshop External Workshop External Workshop Usability & Impact Results Usability & Impact Results Usability & Impact Results Results of Field Experiments Results of AC314 Vis-à-Vis Results of Baseline Experiments Results of Laboratory Experiments FfP Guidelines Cost-Benefit Analysis Tool FfP Evaluation Tool FfP Guidelines Cost-Benefit Analysis Tool FfP Evaluation Tool FfP Guidelines Cost-Benefit Analysis Tool FfP Evaluation Tool Year 1 Year 2 Year 3

  12. Dr Peter Brooks SINTEF Telecom & Informatics i2i Project Manager Peter.Brooks@informatics.sintef.no Tel +33 2 96 95 35 01 Videophone +33 2 96 95 36 12 Contact Details Http://www.sintef.no/units/informatics/projects/eye2eye

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