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Cinematography. “Laughter is timeless. Imagination has no age. And dreams are forever.” ― Walt Disney. Cinematography. Cinematography: "writing in movement” Roles of Cinematographer:
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Cinematography “Laughter is timeless. Imagination has no age. And dreams are forever.” ― Walt Disney
Cinematography • Cinematography:"writing in movement” • Roles of Cinematographer: • Commonly, Cinematography = Everything that has to do with cameras and lenses, with film/film stock (and its digital equivalents), exposure and processing of film/digital images. • Cinematography is “how it is filmed” vs. “what is filmed”. E.G… • Composition • Photographic elements • Lighting • Special effects, etc. • Everything we will do will be digital (for ease).
Elements of Cinematography • (1) Scenes and Composition • Rhythm, Axis rules • (2) Movement, Framing, Lighting, Sound • Angle, Pan, Zoom, Outdoors, Indoors (lens), Microphone • (3) Photographic elements • Camera, Lens, Exposure, Shutter • (4) Role of Cinematographer
Rythm • Rythm in film editing is time, energy and movement. • Timing and pacing between shots and scenes. • Shots shouldn't be too long and each scene should feel fluid into the next one.
Mobile Framing:Camera Movements-PAN • pans = rotates horizontally, side to side (usually on a tripod) • tilts = vertical pivot/rotation, up and down • pans & tilts, camera doesn’t change position, it pivots or rotates. Usually tripod mounted. • dolly, crane/boom, hand-held and steadicam shots. • computer generated pan, zoom, etc.
Mobile Framing-ZOOM • Actual Movements of Camera • Zooms, where Camera doesn’t move, but the frame changes as the lens focal length is changed: Zoom In or Zoom Out. (Magnifies) • Laboratory and animated mobile framing. • Computer-generated shots: for ex: “fly-bys,” “rotations.” Computers, like traditional animation, can potentially generate any movement.
Framing: Aspect Ratiosratio of width to height Rules of the Game, Jean Renoir, 1939 1.33:1 (4 to 3) actually 1.37:1 Aliens, James Cameron, 1986 1.85:1 Rebel Without A Cause, Nicholas Ray, 1955 2.35:1 (Cinemascope)
Sydney Pollack on Widescreen vs. Pan and scan http://www.youtube.com/watch?v=tEPAgNrvZaw
Camera Angle/Height • Eye-level shot (from typical POV) • High angle shot (from overhead) • Low angle (from below) • Dutch angle (tilted) • Aerial view (from above – long shot)
framingCamera Angleshigh angleTouch of Evil (Orson Welles, 1958)
framingCamera Anglesstraight angle; straight onRebecca (Alfred Hitchcock, 1940)
framingCamera Angleslow angleBride of Frankenstein (James Whale, 1935)
Height of Framingnote low framing/position, but not low angle Tokyo Story (1953) Yasujiro Ozu
Medium long shot(knees or shins to head; a.k.a. American shot or knee shot) Ascher & Pincus call Medium Shot
Lighting • How shots are lit affects how we perceive them • Lighting ratios: hard/high key, soft/low key • 3-point system: keylight, fill light, backlight • What’s NOT lit is an important aspect of lighting (just as offscreenspace is as important as onscreen space) • Blah blahblah – Just make sure there’s enough or not too much, especially if you are using manual settings like I do. Auto should take care of everything for you.
Types of Lenses • Aperture: an iris that limits light • Focal length: wide, narrow angle, zoom. Different lenses are employed for different focal lengths (prime lenses, zoom lenses) • Depth of field: what planes are in focus (DSLR vs. Camcorder [not much choice])
Film stocks / Digital Resolution • Gauges of film (8 mm – 70mm) – width • Speed of film (fast, slow) – “graininess” • Home uses: • 1960’s Super-8 (8mm film [no sound]) • 1980’s Videotape (VHS/Beta) – (352x240) but analog. • 1990’s DVD (720x480) [pixels] • Most older small digital camcorders • 2000’s (newer digiatl camcorders) • 720p (1280x720) - 24-60 Frames per second (fps) • 1080p (1920x1080) - 24-60 Frames per second (fps) • Equals (approx) the quality of 35mm film but still not as sharp (no dust) • Nothing comes close to 70mm IMAX • 2048 x 1080 – Developing now – 4k DLP chips • Future??? • Digital tape, Flash memory, etc.
Music / Sound • Music - very important - Walt Disney • Sound - a big room with lots of echo need close up microphone. • You may need a shotgun microphone or a wireless lapel • The mic on the camcorder might not be sufficient. • Show microphones. • Combined with effects like slow motion it can be very dramatic (show sample.wmv).
Editing (another night) • Editing in Sony or other • Cropping, Slow motion, Music • Scene overlap or separation • putting music in • transitions (use rarely) • digital effects • lighting and contrast • color • black and white • old fashion • Bring your clips on CD/DVD next time