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Overview of the Casual Games Space with a focus on the needs of developers. Ivan Tkachenko Vice President of Production Nikitova Games / Kenjitsu. Nikitova: Outsourcing. 6 years of experience 5 offices Chicago, LA, Kiev, St Petersburg, Dnepropetrovsk 3 dev teams
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Overview of the Casual Games Space with a focus on the needs of developers. Ivan TkachenkoVice President of Production Nikitova Games / Kenjitsu
Nikitova: Outsourcing • 6 years of experience • 5 offices • Chicago, LA, Kiev, St Petersburg, Dnepropetrovsk • 3 dev teams • Kiev, Ukraine; St Petersburg, Russia; Dnepropetrovsk, Ukraine • 250+ employees
Nikitova: Casual Games Projects • Wild Tangent • Fire Fly • Polar Golfer • Polar Bowler • Shrek 2 Ogre Bowler • Big Fish • Mystery Case Files • Anarchy Enterprises • NDA Project • …
Nikitova: Casual Games Development Service • Full game development • Development of Game Design Document • Art creation • Characters • Levels • Special Effects • Programming • C++ • Java • Flash, Director • Porting to alternate platforms
Developer's Goals • Make hits (top 10) • Own popular IP • Increase revenue • No excess in value chain
Scope of work: What developer needs to reach his goals • Management • Sales & Marketing • Production • Infrastructure and artefacts • Postproduction
Management • Project management • QA Manager • Lawyer
Budget Typically produced for approximately $50,000 to $200,000 USD Small Team Roles overlapping 1 person plays a number of roles Number of projects go simultaneously Planning / Tracking Meetings Coordination Communications Reporting to stakeholders Conventions Project management
QA Manager • Test Plan • Looking for bugs • Compatibility testing • User Surveys • Usability testing • Focus Groups • Play balancing • Linguistic and Functionality Testing
Sales & Marketing • Research • Pitch • Negotiations
Research • What is your Target Audience? • Who are your publishers? • Game mechanics • Setting • Art Style
Pitch • Look and feel • Prototype? • More pictures • Key Selling features • Short description instead of GDD
Negotiations • IP holder • Type of contract • Publisher • Self-publishing • Work-for-Hire • Funding • Share Risks • Give up rights
Production • Stages • Team involvement • Technologies • Processes
Stages • Concept • Prototype • Alpha • Test • Beta • Test • Gold
Team involvement • Art • Programming • Game design • Management & QA • Sound
Art • 20-45% of budget • Art Director • Style • Light • Color • FX • Outsource • Sketches
Programming • 20-25% of budget • Lead programmer • Architecture • Flexibility • Handles • Tools • Outsource • Prototype - No re-using • GDD • TDD
Game design • 20-25% game design / narrative / script • Idea • Producer • Game Designer • Game mechanics • Key Design elements • Outsource
Idea • Reference analysis • Thinking Organization • Number of people • Brain storm • MindMaps • More Ideas - wider choice • Test you choice
Producer • Is it fun enough? • Creative opposition to PM • Marketing support
Game Designer • GDD • Levels • Balancing • Explaining features on production stage
Game mechanics • Matching Games • Chain Popper • Find Subsets • Shape Manipulation • System Management • Breakout Variants • Casual Sports Games • Card & Parlor Games • Other Arcade Variants
Key Design elements • Simple and Meaningful Play with Transparent Rules • User Interaction • Depth & Complexity • Rewarding Players • Showing Progress • Forgiving Game Play • No stress • Visuals and Themes • Narrative and Characters • Using Sound and Interactive Audio to Enhance Gameplay
Outsource • GDD • First phase of outsourcing full title
Management & QA • 15-20% of budget • Project Manager • QA team
Sound • 1-10% of budget • Outsource • Sounds list • Music list • References list • Playable demo with Handles
Technologies • Engines an Framework • Director • Flash • Torque • HGE • Popcap Framework • Web + PC + Mac • Network • Community based and multiplayer casual games.
Processes • Small Team • Small Budget • Agile method
Infrastructure and artifacts • CVS • Feature & defect tracker • Art asset management • Project Plan
CVS • Documentation • GDD • TDD • WIKI • Code • Graphics • Variants • CVS • AlienBrain • Perforce
Feature & defect tracker • Test Track • Bugzilla • OnTime
Art asset management • AlienBrain • Perforce • Art Tracking Tools
Project Plan • Microsoft Project • Tracker
Postproduction • Porting to alternate platforms • Localization • Support
Porting to alternate platforms • Open own division • Outsource to porting house
Open own division • Long term • Experience • Risky
Outsource to porting house • Short term • Nikitova Mobile
Nikitova Mobile • Nikitova Mobowise • Service • Product
Localization • Plan at preproduction phase • German, Japanise