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Second Life, once a hub for research and collaboration, has seen declining interest likely due to its complex learning curve. Despite this, the educational potential remains vast, requiring training for teachers and investment in new technologies. Embrace the empowering nature of information technology to unlock creativity, productivity, and learning potential.
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Retrospectively… • While Second Life has been used for • scientific research, collaboration, and data • visualization; there has been a significant • drop in interest and attendance in • Second Life; probably due to a higher • than expected learning curve in building, • texturing, scripting, animating and • other tasks necessary to • maintain your virtual land region.
Retrospectively… The possibilities for utilizing Second Life as a platform for education are boundless, however this would entail a dedication to training teachers for this new paradigm of education as well as a substantial investment in current technologies.
“The number one benefit of information technology is that it empowers people to do what they want to do. • It lets people be creative. • It lets people be productive. • It lets people learn things they didn't • think they could learn before, • and so in a sense it is all about potential.” • ~ Steve Ballmer