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Graphics Engine Creation Joseph Hallahan Computer Systems Lab 2009-2010. Reusing code is good. Already works – smaller chance of generating an error Don’t have to do as much work Engines provide generic code Graphics code is hard, let’s put it in an engine!. Abstract.
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Graphics Engine CreationJoseph HallahanComputer Systems Lab 2009-2010
Reusing code is good. Already works – smaller chance of generating an error Don’t have to do as much work Engines provide generic code Graphics code is hard, let’s put it in an engine! Abstract
The goal is to make a program that contains all the OpenGL code needed to do various things, such as get user input, check collisions, and render graphics. Also, to make a second program that successfully uses these methods. Introduction
Engine is one of the most important parts of a program The more work done by the engine, the less programmers need to do Provides functionality for various processes Ex. Physics calculations, rendering graphics Background
Not really a good way to get numerical data If it works then it's good The main issues here will be linking the source files together so the Pong program won’t generate errors (method “” undefined in this scope…) Discussion
The program works the way it was meant to. Lots of things to improve on Put more functionality into engine 3D graphics? Collision detection methods Results