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VEX IQ Curriculum. Highrise Challenge Lesson 08. Project Overview. Its Your Future Let’s Get Started Your First Robot Simple Machines & Motion Chain Reaction Challenge Key Concepts Mechanisms Highrise Challenge Smart Machines Chain Reaction Programming Challenge Smarter Machines
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VEX IQ Curriculum Highrise Challenge Lesson 08
Project Overview • Its Your Future • Let’s Get Started • Your First Robot • Simple Machines & Motion • Chain Reaction Challenge • Key Concepts • Mechanisms • Highrise Challenge • Smart Machines • Chain Reaction Programming Challenge • Smarter Machines • Highrise Programming Challenge
HIGH RISE CHALLENGE Whether you’re going to attend an official VEX IQ Challenge Event, host your own event, or just play the game in your classroom, it’s time to design and build a robot for a full tele-operated robotics game challenge! Use your knowledge of the VEX IQ platform and all you’ve learned in previous lessons to create a VEX IQ robot for the Teamwork Challenge and/ or the Robot Skills Challenge portion of the Highrise game!
LESSON 08 STARTER Prints out for the lesson Student hand-out Idea Book Exercise Teacher US guide sheet Challenge Rubric
LESSON 08 STARTER Important Notes - Your teacher will need to obtain the Highrise Field & Game Elements and VEX IQ Challenge Field for this unit OR obtain just the Highrise & Game Elements and create a similar field from easy to obtain items. - Alternatively, your teacher could also get creative and design a game of his or her own for you to design and build for. Idea Book Page: The Engineering Notebook You are provided with an Idea Book page in this unit that can be used to develop a full Engineering Notebook. Use as many of these pages as you need to document your robot ideas, build, fixes, changes, and improvements for the game challenge. Alternatively, teachers and students are encouraged, when comfortable, to use the Robotics Engineering Notebook (provided to registered VEX IQ Challenge teams and also sold separately) for this purpose instead. Robot Challenge Evaluation Rubric This rubric can be used to assess your challenge robot in up to eleven technical and non- technical categories. No matter how your teacher chooses to use the rubric, it will be obvious that your PROCESS and your PRODUCT (robot) are equally important.
HIGHRISE CHALLENGE Learning objective: Utilise the design process. Document your design. Be able to troubleshoot and solve problems to improve design. Participate in the High Rise (or similar) Challenge. The Game Rules All of the rules for playing the game and other important information can be found at the Highrise Challenge page: www.vexforum.com/wiki/index.php/Highrise You are going to complete a brainstorming activity with student teams (large group or small) to generate ideas on how to best play the game (strategy) and what kind of robot can achieve a set of desired goals. Use Idea Book pages or Engineering Notebook during this process. Then sketch out your robot design ideas again using your Idea book or Engineering Notebook.
HIGHRISE CHALLENGE In your teams design, build, and test your tele-operated robot for the given challenge using the “THINK-DO-TEST” approach to completing their Idea Book pages or Engineering Notebook entries all while building within the constrains of the challenge rules. Use the Robot Challenge Evaluation Rubric as a vehicle for improvement during the process and/or to assess final designs.
LESSON 08 PLENARY As a class, let us consider the following questions?A. How did you go about designing your robot? B. What type of mechanisms did you use? C. What problems did you encounter?D. How did you overcome your problems?
SUMMARY Learning objective: Utilise the design process. Document your design. Be able to troubleshoot and solve problems to improve design. Participate in the Highrise (or similar) Challenge • Today you have: • Learnt how to design in teams. • Learnt how to apply your knowledge of mechanisms • Attempted the Highrise challenge.