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Towards Solving Real-World Vision Problems with RGB-D Cameras

CPVR 2013 Tutorial. Towards Solving Real-World Vision Problems with RGB-D Cameras. Kinect for Windows SDK+Toolkit Alisson Sol Microsoft. Before I Forget…. Lots of people helped to create the content for this presentation… Not only from K4W, but also DPE, Xbox, MSR, etc.

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Towards Solving Real-World Vision Problems with RGB-D Cameras

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  1. CPVR 2013 Tutorial Towards Solving Real-World Vision Problems with RGB-D Cameras Kinect for Windows SDK+Toolkit Alisson SolMicrosoft

  2. Before I Forget… • Lots of people helped to create the content for this presentation… • Not only from K4W, but also DPE, Xbox, MSR, etc.

  3. Kinect for Windows releases • 1.0: Feb/01/2012 • 1.5: May/21/2012 • 1.6: Oct/04/2012 • 1.7: Mar/18/2013 • Future • 1.X investment • New sensor

  4. Environment Differences… Xbox Windows Intel, AMD, … USB 2.0+ Multiple devices 1 per USB controller Win32, x64 V1: no GPU requirement General audience Unbounded scenarios… • Known CPU: PPC • Known bus • 1 device per machine • Only 1 supported • Known architecture • Known GPU • Selected audience • Mainly games

  5. K4W SDK Block Diagram Managed Applications Runtime Toolkit Native Skeletal Tracking Drivers

  6. KINECT SENSOR IR Emitter Color Sensor IR Depth Sensor Tilt Motor Microphone Array

  7. Drivers

  8. Runtime • Sensor discovery, initialization and notification • Frame delivery supports event-based notification and polling models • Emphasis on low-latency, low per-frame allocations • Supports virtual sensors, including test tools and Kinect Studio

  9. Skeletal Tracking - Output KinectSensorkinect = null; voidStartKinectST() { kinect= KinectSensor.KinectSensors.FirstOrDefault(s => s.Status== KinectStatus.Connected); // Get first Kinect Sensor kinect.SkeletonStream.Enable(); // Enable skeletal tracking skeletonData = newSkeleton[kinect.SkeletonStream.FrameSkeletonArrayLength]; // Allocate ST data kinect.SkeletonFrameReady+= new EventHandler<SkeletonFrameReadyEventArgs>(kinect_SkeletonFrameReady); // Get Ready for Skeleton Ready Events kinect.Start(); // Start Kinect sensor } privatevoidkinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { using (SkeletonFrameskeletonFrame = e.OpenSkeletonFrame()) // Open the Skeleton frame { if (skeletonFrame != null && this.skeletonData != null) // check that a frame is available { skeletonFrame.CopySkeletonDataTo(this.skeletonData); // get the skeletal in this frame ... HANDLE SKELETAL DATA HERE ... } } }

  10. Questions? • K4W links • Download the SDK & Toolkithttp://go.Microsoft.com/fwlink/?LinkId=236070 • Software support forumshttp://go.Microsoft.com/fwlink/?LinkId=236056 • Sensor support and repairhttp://go.Microsoft.com/fwlink/?LinkId=236069 • Samples onlinehttp://kinectforwindows.codeplex.com/

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