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Two-Dimensional Motion and Vectors. Chapter 2. Objectives 1. Distinguish between a scalar and a vector. 2. Add and subtract vectors by using the graphical method. 3. Multiply and divide vectors by scalars. Vectors, Shmectors. Vectors, Schmectors.
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Two-Dimensional Motion and Vectors Chapter 2
Objectives 1. Distinguish between a scalar and a vector. 2. Add and subtract vectors by using the graphical method. 3. Multiply and divide vectors by scalars. Vectors, Shmectors
Vectors, Schmectors • We can categorize quantities into scalars and vectors. • A scalar is a quantity that has magnitude, but no direction. Examples include speed, volume, and moles. • A vector is a physical quantity that has both direction and magnitude. Examples include velocity, acceleration, and displacement. • We will denote vectors in this class by placing an arrow above the variable.
Adding Vectors, Schmectors • When adding vectors, make sure they have the same units and describe similar qualities. • Do not add velocity and acceleration or velocity in km/h and velocity in m/s. • Chapter 1 discussed vector addition and subtraction in one dimension when we calculated the displacement of an object that moved in the positive and negative directions. • We can also add and subtract vectors graphically.
Adding Vectors, Schmectors • A resultant is a vector that represents the sum of two or more vectors. • When adding vectors graphically, first draw the two vectors to scale with arrows at the ends denoting direction of motion. • Next, draw a vector that connects the base of the first vector to the point of the second vector. • The magnitude of the resultant can be found by measuring it and multiplying it by your scale factor.
Adding Vectors, Schmectors • The direction of the resultant can be determined by measuring the angle between the resultant and the first vector or between the resultant and a chosen reference line. • This triangular method of vector addition is called the polygon method, the head-to-tail method, or the tip-to-tail method.
Properties of Vectors, Schmectors • Consider a situation in which two or more vectors act at the same point. • A resultant vector can be found that has the same total effect as the combination of the individual vectors.
Vectors, Schmectors Concept Check • Imagine looking down from the second level of an airport at a toy car moving at 0.80 m/s across a walkway that moves at 1.5 m/s. How can you determine the car's resultant velocity?
Okay, I get it now... • The car's resultant velocity will be the combination of the two independent motions. • We can draw a graphical representation of the two vectors with the car's velocity along the y-axis and the walkway's velocity along the x-axis. • Next, we draw a vector connecting the tail of the car's velocity vector to the head of the walkway's velocity vector and measure its length and angle.
Properties of Vectors, Schmectors • Vectors can be added in any order and the sum will always be the same. • When vectors are subtracted, you add the negative of the vector. • The negative direction will always be left (or west) or down. • The positive direction will always be right (or east) or up. • Vectors can be multiplied by scalars, with a vector being the result.
Objectives 1. Identify appropriate coordinate systems for solving problems with vectors. 2. Apply the Pythagorean Theorem and tangent function to calculate the magnitude and direction of a resultant vector. 3. Resolve vectors into components using sine and cosine functions. 4. Add vectors that are not perpendicular. Vector, Schmector Operations
Coordinates • We use the standard x- and y-axes for diagramming the motion of an object in two dimensions. • There are no rules for applying coordinate systems to situations involving vectors. As long as you are consistent within a situation, the final answer will be correct.
Pythagorean Theorem and Vectors, Schmectors • We can use the Pythagorean Theorem to determine the magnitude of the resultant in a situation where the two vectors being added form a perpendicular. • c2 = a2 + b2 • Or (length of hypotenuse)2 = (length of one leg)2 + (length of other leg)2
Off on a Tangent Again, Mrs. Beane? • We can determine the direction of the resultant of two vectors that interact at a right angle by using the tangent function. • tan Θ = opp • adj • tangent of angle = opposite leg • adjacent leg • Θ = tan-1(opp/adj)
A plane travels from Houston, Texas to Washington, DC, which is 1540 km east and 1160 km north of Houston. What is the total displacement of the plane? Concept Check
X = 1540 km y = 1160 km d = √(1540km2 + 1160km2) d = 1930 km Θ = tan-1(1160 km/1540 km) Θ = 37.0° north of east Concept Check
Emily passes a soccer ball 6.0 m directly across the field to Kara. Kara then kicks the ball 14.5 m directly down the field to Luisa. What is the ball's total displacement as it travels between Emily and Luisa? Concept Check
Δx=6.0 m Δy=-14.5 m c2=a2+b2 d2=Δx2+Δy2 d=√(Δx2+Δy2) d=√{(6.0 m)2+(-14.5 m)2} d=16 m Θ=tan-1(opp/adj) Θ=tan-1(Δy/Δx) Θ=tan-1(-14.5m/6.0m)=-67.5° Concept Check
Resolving Vectors into Components • The components of a vector are the projections of a vector along the axis of a coordinate system. • The y component is parallel to the y-axis and the x component is parallel to the x-axis. • Components of vectors are called projections in math class. • You can break a vector down into its components to analyze its motion; this process is called resolving the vector.
Resolving Vectors • We use the sine and cosine functions to find the magnitude of the components of a vector. • sin Θ = opp/hyp • cos Θ = adj/hyp
An arrow is shot from a bow at an angle of 25° above the horizontal with an initial speed of 45 m/s. Find the horizontal and vertical components of the arrow's initial velocity. Concept Check
v=45 m/s Θ=25° vx=? Vy=? sin Θ =vy/v cos Θ =vx/v vy=v sin Θ vx=v cos Θ vy=(45 m/s) sin (25) vx=(45 m/s) cos (25) vy=19 m/s vx=41 m/s Concept Check
How fast must a truck travel to stay beneath an airplane that is moving 105 km/h at an angle of 25° to the ground? Concept Check
95 km/h Concept Check
What is the magnitude of the vertical component of the velocity of the plane in the previous problem? Concept Check
44 km/h Concept Check
A truck drives up a hill with a 15° incline. If the truck has a constant speed of 22 m/s, what are the horizontal and vertical components of the truck's velocity? Concept Check
21 m/s; 5.7 m/s Concept Check
What are the horizontal and vertical components of a cat's displacement when the cat has climbed 5m directly up a tree? Concept Check
0 m; 5 m Concept Check
Vectors that are not Perpendicular • When adding vectors that do not form a right triangle, you must resolve each of the vectors into its x and y components. • The components along each axis are then added together. • The resultants magnitude can then be found by using the Pythagorean Theorem and the direction can be found by using the tangent function.
A plane flies 118 km at 15.0° south of east and then flies 118 km at 35.0° west of north. Find the magnitude and direction of the total displacement of the plane. Concept Check
d=81km Θ=55° Concept Check
A football player runs directly down the field for 35 m before turning to the right at an angle of 25° from his original direction and running an additional 15 m before getting tackled. What is the magnitude and direction of the runners total displacement? Concept Check
A plane travels 2.5 km at an angle of 35° to the ground and changes direction and travels 5.2 km at an angle of 22° to the ground. What is the magnitude and direction of the plane's total displacement? Concept Check
7.5 km at 26° above the horizontal Concept Check
Objectives 1. Recognize examples of projectile motion. 2. Describe the path of a projectile as a parabola. 3. Resolve vectors into their components and apply the kinematic equations to solve problems involving projectile motion. Projectile Motion
Vectors and Kinematic Equations • We can resolve vectors into their components, apply the kinematic equations to each component, and recombine the components to determine the result. • We will use components to simplify projectile motion • The curved path that an object follows when thrown,launched, or otherwise projected near the surface of Earth.
Paths of Projectiles • Projectiles move in a path that curves in a parabola. • If an object has an initial horizontal velocity, there will be horizontal motion for the entire motion of the projectile. • We will consider the horizontal velocity of an object to be constant. (neglect air resistance) • We divide the motion of a projectile into vertical and horizontal components to examine them.
Vertical Motion of a Projectile that Falls From Rest • To analyze the vertical motion of a projectile, we use the following: • vy,f=ayΔt • vy,f2=2ayΔy • Δy= ½ ay(Δt)2
Horizontal Motion of a Projectile • Remember that an object's horizontal velocity is considered to remain constant, so • vx=vx,i=constant • Δx=vxΔt
Projectile Motion • Realize that projectile motion is free fall with an initial horizontal velocity. • To find the velocity of a projectile at any point during its flight, find the vector that has the known components. • Specifically, use the Pythagorean theorem to find the magnitude, and use the tangent function to find the direction of the velocity.
A baseball rolls off a 0.70 m high desk and strikes the floor 0.25 m away from the base of the desk. How fast was the ball rolling? Concept Check
0.66 m/s Concept Check
A cat chases a mouse across a 1.0 m high table. The mouse steps out of the way, and the cat slides off the table and strikes the floor 2.2 m from the edge of the table. When the cat slid off the table, what was its speed? Concept Check
4.9 m/s Concept Check
A pelican flying along a horizontal path drops a fish from a height of 5.4 m. The fish travels 8.0 m horizontally before it hits the water. What is the pelican's speed? Concept Check
7.6 m/s Concept Check
If the pelican in item 3 was traveling at the same speed but was only 2.7 m above the water, how far would the fish travel horizontally before hitting the water? Concept Check