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1. Listening to the worldBill GaverGoldsmiths CollegeUniversity of London
2. 1. 19862. 2006
3. 1. 1986
4. The SonicFinderGaver, W. W., (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4, 67 - 94.
5. e.g., selecting — tapping; copying — filling
iconic v. symbolic mapping
sound effects and imaginary sources
Auditory icons can be parameterised.
e.g. material for type, size for size
multiple layers of information in single sounds
reduces repetition and annoyance Auditory IconsGaver, W. W., (1986). Auditory icons: Using sound in computer interfaces. Human-Computer Interaction, 2, 167-177.
6.
- pitch, loudness, dynamics, timbre(1)
- view of psychoacoustics, music, technology
auditory event perception
size, material, interaction, force; timbre(2)
relatively unexplored
About experience, not sounds…
Everyday Listening
7. J.J. Gibson’s ecological approach to perception The Senses Considered as Perceptual Systems (1966)
“…A mechanical disturbance or dislocation is propagated outward from a source in accordance with the laws of wave action…”
8. Everyday ListeningGaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory source perception. Ecological Psychology, 5 (1): 1-29. What in the world do we hear?
“configurations of materials interacting in an environment”
perceptible dimensions and attributes of sources
approach through protocol studies & simple physics
9. Everyday ListeningGaver, W. W. (1993). How do we hear in the world? Explorations of ecological acoustics. Ecological Psychology, 5(4): 285 - 313. How do we hear in the world?
sound attributes that convey information
approach through simulations and synthesis
algorithms controlled via perceptible source parameters
10. People collaborated remotely to run a simulated bottling plant…
multiple machines
with / without sounds
normal and error sounds
too big to see Auditory Icons (cont’d): The ARKola ExperimentGaver, W. W., Smith, R. B., & O’Shea, T. (1991). Effective sounds in complex systems: The ARKola simulation. Proc. CHI, 91.
11. EAR: Environmental Audio RemindersGaver, W.W. (1991). Sound support for collaboration. Proc. ECSCW’91 Used with EuroPARC’s mediaspace
Event notification service (Lövstrand) triggered sounds:
meeting = murmuring + gavel
video connection = door opening / closing
image capture = camera
video scan = footsteps
rain = thunder
break request = lighting match, coughing
100’s of sounds per day, used for months
designing inobtrusive sounds
12.
iconic mapping
parameterisation
feedback and feedforward
engagement
notification and peripheral awareness
Crafting sounds to work together
functionally
aesthetically Auditory Icons
13. Mapping & sounds
Beyond information
Purpose
Auditory Icons:Reflections
14. 2006
15. AlternativesGaver, W., and Martin, H. (2000). Alternatives: Exploring information appliances through conceptual design proposals. Proc. CHI’00.
16. Off the desktop and into the world
Designing for ludic engagement
Conceptual appropriation Designing forEveryday LifeGaver, W.W. (2002). Designing for Homo Ludens. I3 Magazine No. 12, June 2002.
17. E.g. The Drift TableGaver, W., Bowers, J., Boucher, A., Gellerson, H., Pennington, S., Schmidt, A., Steed, A., Villar, N., and Walker, B. (2004). The Drift Table: Designing for ludic engagement. Proc. CHI’04 Design Expo.
18. Ludic Design
19. E.g. The Video WindowGaver, W. (2005). The Video Window: Living with a ludic system. Proc. 3AD.
20. E.g. The Video WindowGaver, W. (2005). The Video Window: Living with a ludic system. Proc. 3AD.
21. E.g. The Video Window Gaver, W. (2005). The Video Window: Living with a ludic system. Proc. 3AD.
22.
Avoiding the genre of “computer”
Finding appropriate aesthetics for domestic devices
Resisting the temptation to show off
Openness, suggestion, and exaggeration
Subverting designers’ narratives
Design choices lead conceptualisation
Field trials and observations
People tell us what things are for Designing forHomo Ludens
23. Mixing things up
24. Current plans:An Audio WindowWhat happens if you mount a microphone outside the home?
25. Current plans:An Audio Window
26. Roles for sound
27. Conclusions Sound
Music
Interfaces