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Slide and bullet transitions have not been set. How to Train Your Technical Artist. Jeff Hanna Senior Technical Artist THQ/Volition, Inc. Who am I?. Making games since 1995 Worked as an artist, art director, and now a technical artist Member of the GDC Advisory Board.
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How to Train Your Technical Artist • Jeff HannaSenior Technical ArtistTHQ/Volition, Inc.
Who am I? • Making games since 1995 • Worked as an artist, art director, and now a technical artist • Member of the GDC Advisory Board
What will be covered in this talk • A brief history of how Technical Art became a valued discipline • An overview of the skills all Technical Artists should possess. • Ways that Technical Artists can increase the efficiency at your studio.
To understand the value Technical Artists provide we should first look at how the discipline has evolved.
If he worked at a smart studio they might have promoted him.
He made tools and solved problems, but did not craft pipelines.
We’re becoming specialized • Technical Animators • Vehicle specialists • Lighting specialists • Shader authors
What skills should you look for and foster in a Technical Artist?
They need to know the art creation packages the artists use.
But knowing how to use scripting languages will help them tailor your pipeline.
Let’s review • Technical Art has grown from simple scripting to complex pipelines. • The game development industry recognizes us and what we do. • As we’ve grown we’ve specialized into numerous roles. • Technical artists should understand what the artists do and the tools they use. • Technical artists should be able to speak with programmers on their terms. • While a TA doesn’t need to be good at both aspects of the role, most are.
They can retroactively improve existing workflows to save time and money.
An example.... • 20 races • Armor all hand modeled • 1 artist, 1 month • Identified standardized measurements per race • Automated the conversion • 1 month became30 seconds scale image with animated bullets?
They can provide support services to the art department. • Artists can get back to working as quickly as possible. • Helps foster Artist -> Technical Artist relationships. • Decreases the response time on bugs sent to other people.
They can provide important skills early in a project’s development. • Collaborate with rendering engineers on features • Provide valid time estimates for art workflow tasks • Design and implement art tools to support new rendering features
Contact Information • jeff.b.hanna@gmail.com • http://www.tech-artists.org