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Journal : Write a paragraph answering, “How do you want to pop?”. Text : Read pgs. 80-83, Do Think assignment pg. 84. “Bee” Prepared. What do we need to do to “Bee” prepared?. How does making decisions help you to be prepared?. Decision Making. Steps to Making a Decision.
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Journal: Write a paragraph answering, “How do you want to pop?” Text: Read pgs. 80-83, Do Think assignment pg. 84
“Bee” Prepared What do we need to do to “Bee” prepared? How does making decisions help you to be prepared?
Steps to Making a Decision Step 5: Evaluate results of the decision and accept responsibility for results of the decision. Step 4: Make a decision, plan and act on the decision. Step 3: Explore and evaluate possible solutions. Step 2: Brainstorm possible solutions. Step 1: Identify the problem. EVALUATE ACT EXPLORE BRAINSTORM IDENTIFY
What influences your decisions? Other Commitments Self-image Parental Expectations Peer Pressure Society's Expectations
Group Decision Making Assignment (HO) • Work 10 minutes by yourself – NO talking. • Work 10 minutes with group (5 people) • Take home and finish with whoever will help you. Bring to class completed next time.
Cost vs. Benefit • Before making a decision, weigh the cost vs. benefit. • In the story, Country Mouse thinks about what he likes (the benefits), and then he thinks about what he does not like (the costs), and then he makes a decision to stay or go home. www.hiyah.com/library/country_mouse.html
Choice vs. Chance • Every day we make choices based on the chance that certain events might occur. • We estimate the probability for the event to occur. • Then we examine the consequence of the event and make a decision.
“The Game of Skunk” • The object of “skunk” is to have the most points after 5 rounds. • A player gets the total of the dice and records it in his/her column, unless a “one” comes up. • If a “one” comes up, play is over for that round and all the player’s points in that column are wiped out. • If “double ones” come up, all points accumulated in prior columns are wiped out as well. • If a “one” doesn’t occur, the player may choose either to try for more points on the next roll or to stop and keep what he/she has accumulated.
S I K I U I N I K I I I I I I I I I I I I I I I I I I I I I I I I 5 0 12 9 21 4 0 “S” round 2, 3 rolled = 5 1, 4 rolled = 0 “K” round 6, 6 rolled = 12 5, 4 rolled = 9 Choose to stop “U” round 2, 2 rolled = 4 1, 1 rolled = 0 for all previous columns