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Games for Instruction and Assessment. M.E.B.Lewis,Ed.D. Johns Hopkins University. Why we use games for instruction mes for instruction. Interaction & Movement Motivation Variety Reduction of anxiety Flexibility Adaptability. Games provide opportunity. Turn taking
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Games for Instructionand Assessment M.E.B.Lewis,Ed.D. Johns Hopkins University
Whywe use games for instructionmes for instruction • Interaction & Movement • Motivation • Variety • Reduction of anxiety • Flexibility • Adaptability
Games provide opportunity • Turn taking • Strategy design and use • Collaborative experiences • Peer learning and sharing • Language practice • Prep for test taking • Actual assessment
Release of Responsibility STUDENT TEACHER GUIDED PRACTICE
Bloom’s Taxonomy EVALUATION SYNTHESIS ANALYSIS APPLICATION COMPREHENSION KNOWLEDGE
Bloom’sTaxonomy KNOWLEDGE EVALUATION SYNTHESIS COMPREHENSION APPLICATION ANALYSIS
GAME THEORY There is science in this… Players can be observed for how they respond to winning and losing Games provide a forum in which the learning and thinking patterns of the players can be examined Players can be observed for their ability to strategize and form plans Players can be observed for their ability to wait and to work with others in team activities Players can be observed for if and how they take risk
Card Games • Card games are useful because they are portable and can be used in all content areas of the curriculum.
Active participation games • Students learn best when they are moving. • Multisensory learning experiences allow for differentiated instruction.
Board games • Basic shells allow for flexibility of level of difficulty as well as for complexity of application.
Communication games • Word games include both analytic and synthetic phonetic learning opportunities. • Additionally, they promote vocabulary growth.
Game Shells Survivor Weakest Link Concentration Jeopardy Match Game Wheel of Fortune Millionaire Deal or No Deal Hollywood Squares
Useful Game Devices Spinners Dice/Number cubes Stickers Blank cards Foam Deck of cards Shower curtain Stones/Marbles
When designing games to assess... • Teachers must give players opportunities to master levels of difficulty in games.
Complexity/Authenticity • The game design should also include complexity of tasks to make its use authentic and more functional.
Keep in mind... • User-friendly timelines for games, making them brief, useful applications of skills. • Brief games make the players look forward to playing.
Keep in mind... • Scoring in the game is useful, but should be understandable to the players. • The object of each game should be clear, with expectations of accuracy made plain.