1 / 17

Games for Instruction and Assessment

Games for Instruction and Assessment. M.E.B.Lewis,Ed.D. Johns Hopkins University. Why we use games for instruction mes for instruction. Interaction & Movement Motivation Variety Reduction of anxiety Flexibility Adaptability. Games provide opportunity. Turn taking

Download Presentation

Games for Instruction and Assessment

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Games for Instructionand Assessment M.E.B.Lewis,Ed.D. Johns Hopkins University

  2. Whywe use games for instructionmes for instruction • Interaction & Movement • Motivation • Variety • Reduction of anxiety • Flexibility • Adaptability

  3. Games provide opportunity • Turn taking • Strategy design and use • Collaborative experiences • Peer learning and sharing • Language practice • Prep for test taking • Actual assessment

  4. Release of Responsibility STUDENT TEACHER GUIDED PRACTICE

  5. Bloom’s Taxonomy EVALUATION SYNTHESIS ANALYSIS APPLICATION COMPREHENSION KNOWLEDGE

  6. Bloom’sTaxonomy KNOWLEDGE EVALUATION SYNTHESIS COMPREHENSION APPLICATION ANALYSIS

  7. GAME THEORY There is science in this… Players can be observed for how they respond to winning and losing Games provide a forum in which the learning and thinking patterns of the players can be examined Players can be observed for their ability to strategize and form plans Players can be observed for their ability to wait and to work with others in team activities Players can be observed for if and how they take risk

  8. Card Games • Card games are useful because they are portable and can be used in all content areas of the curriculum.

  9. Active participation games • Students learn best when they are moving. • Multisensory learning experiences allow for differentiated instruction.

  10. Board games • Basic shells allow for flexibility of level of difficulty as well as for complexity of application.

  11. Communication games • Word games include both analytic and synthetic phonetic learning opportunities. • Additionally, they promote vocabulary growth.

  12. Game Shells Survivor Weakest Link Concentration Jeopardy Match Game Wheel of Fortune Millionaire Deal or No Deal Hollywood Squares

  13. Useful Game Devices Spinners Dice/Number cubes Stickers Blank cards Foam Deck of cards Shower curtain Stones/Marbles

  14. When designing games to assess... • Teachers must give players opportunities to master levels of difficulty in games.

  15. Complexity/Authenticity • The game design should also include complexity of tasks to make its use authentic and more functional.

  16. Keep in mind... • User-friendly timelines for games, making them brief, useful applications of skills. • Brief games make the players look forward to playing.

  17. Keep in mind... • Scoring in the game is useful, but should be understandable to the players. • The object of each game should be clear, with expectations of accuracy made plain.

More Related