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Mobile Assisted Learning for High School Spanish Students. Stacy Brewer Geoff Boyle Christine Chambers Verlinda Dority Kitty Williams. Opportunity. Deliver an interactive learning experience for high school Spanish students using an iPod Touch. Affordances of Mobile Learning. Access
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Mobile Assisted Learning for High School Spanish Students Stacy Brewer Geoff Boyle Christine Chambers Verlinda Dority Kitty Williams
Opportunity • Deliver an interactive learning experience for high school Spanish students using an iPod Touch.
Affordances of Mobile Learning • Access • Learning beyond four walls • Continuous learning • Multi-media lessons
Stakeholders • Students: Engaged & excited by mobile learning • Teachers: Interested in improving student performance and motivation • Administration: Wary of mobile devices becoming a distraction to learning, not a benefit
Drivers & Barriers • Students unmotivated for language instruction • Students/teachers unfamiliar with iPod Touch • Students are more interested in using iPod for entertainment than learning • Teachers not comfortable using mobile device in the classroom
Needs Analysis Demographics of Target Audience • Age: 14-18 • 1:1 Ratio of Males to Females • Middle-class economic status • 80% graduates attend college • Exposure to computers and the Internet
Knowledge Gap/Constraints Restrictions on use of mobile devices. Will teenagers accept iPod as a learning device? Not all students are connected. Instructors need to develop skills to use mobile learning environments.
Massachusetts Foreign Language Curriculum Framework “[The] students’ ability to use what they have learned in meaningful ways is the primary goal of all language programs.” “Students of modern languages need abundantopportunities to speak, listen, read, and write in order to develop communicative fluency”
Personas • Motivation varied among students • Common characteristics • Have experience with mobile devices • Relevancy, specific goal of language study • Knowledge gap • All need to pass the course
Persona #1 – Leroy Jenkins • Underachiever • Takes Spanish to fulfill foreign language requirement • Avid gamer, very connected
Persona #2 – Bobby Boucher • Average student • Believes that school is a waste of time and learns more outside of the classroom. • Has a smart phone but does not use most of the features.
Persona #3 – Evan Toller • Motivated to learn Spanish for possible career • Has specific goals language study will help meet • Limited use of technology • Likes sports
Persona #4 – Bianca Smith • Highly motivated • Highly connected • Has specific goals language study will help meet • Likes to travel
Persona #5 – Hidemi Noguchi • Spanish will be his 3rd language • Owns a smart phone and uses it for communication • Bit of a loner • Likes sports, especially baseball
Learning Goals Platform distributes media, text and facilitates interactive experience Small nuggets of learning MLE increases student interest & engagement, easy to use, encourage collaboration, integrate into existing lesson plan, teachers retain control
Learning Goals Applications that increase authentic context of use and social interaction Multiple applications for vocabulary and phrases, drill and practice, and application
Interface Design & Prototype Sitemap Flowchart Wireframe http://gomockingbird.com/mockingbird/index.html?project=9d47166d7320813c66608be0fdfa8ea8a0f6ab3c Layout and Visual Design
User Feedback Layout was simple and easy to follow. Too much text. Want more graphics, more like a game. Needs more color; more exciting layout. A header would be helpful to navigate to the other pages. Wanted to know if assignments would be in groups or individual. Photo Essay assignment would be more fun than looking at pictures and memorizing words. Assignment calendar: Are assignments uploaded here? Can we take pictures of other things besides assignments and upload it to Facebook? Love doing assignments on mobile device
Steps Forward Rethink visual design Create more apps Support teachers Promote the affordances of mobile learning