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1. Introduction. 2. Development Process. NFC. 3. Technology & Product. Further development. 4. 5. Marketing Strategy. Content. Introduction. According to research, the average person spends countless hours every year looking for lost things.

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  1. 1 Introduction 2 Development Process NFC 3 Technology & Product Further development 4 5 Marketing Strategy Content

  2. Introduction According to research, the average person spends countless hours every year looking for lost things. In John Ortberg's book When the Game Is Over It All Goes Back in the Box, and in James Gleick's 1999 book Faster, we spend sixteen minutes a day (roughly one year of our lives) looking for lost possessions.

  3. Development process

  4. Technology & Product

  5. Further development

  6. Further development Scan a tag Item 1:USB Item2:: key Items: child Turn off Items: wallet

  7. Product design Pet chain hangs stickers

  8. Further development Scan a tag 1. A235689 2. B430910 Scan a tag 3. C210904 4. D650930 Add to list

  9. Further development Scan a tag Scan a tag 1. A235689 Categories 2. B430910 Clock Wallet 3. C210904 Key Bag 4. D650930 Add more Add to list Phone control

  10. Marketing Strategy • Targeting customers: Everyone • 2. Marketing: • Free application download available for all platforms • Purchase sticker, hanger only • Promoting through cell phone, telecom companies’ websites • Public marketing (TV, magazines, etc.) • 3. Distribution: • -Multiple shop ( online & offline) • -Cellphone shops • -Telecom companies’ websites

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