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INTERMEDIATE COMBAT MARKSMANSHIP DAY

INTERMEDIATE COMBAT MARKSMANSHIP DAY. MARINE COMBAT TRAINING COURSE CS0104. THE EFFECTS OF PHYSICAL AND MENTAL STRESS. Body Alarm Reaction-Perceived threat, primordial responses, combination of physical and mental Fight or Flight Reflex-Highest form, severity varies Physical Responses

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INTERMEDIATE COMBAT MARKSMANSHIP DAY

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  1. INTERMEDIATE COMBAT MARKSMANSHIP DAY MARINE COMBAT TRAINING COURSE CS0104

  2. CS0104

  3. THE EFFECTS OF PHYSICAL AND MENTAL STRESS • Body Alarm Reaction-Perceived threat, primordial responses, combination of physical and mental • Fight or Flight Reflex-Highest form, severity varies • Physical Responses • Mental Responses • Panic attacks or apathy CS0104

  4. PHYSICAL RESPONSES • Increased Heart and Respiratory Rate • Chemical Cocktail • Pupil Dilation • Both Eyes CS0104

  5. MENTAL RESPONSES • Tunnel Vision - Extraneous visions • Tachypsychia - Speed of the mind • Auditory Exclusion - Extraneous sounds • Precognition - Sixth sense • Cognitive Dissonance - Confusing CS0104

  6. CS0104

  7. COLOR CODE SYSTEM • Mental Conditioning- State of awareness • Condition White- Totally vulnerable and unaware of surroundings, happens when you are bored. • Condition Yellow- State of non-specific alert. CS0104

  8. COLOR CODE SYSTEM • Condition Orange - State of specific alert. • Condition Red - State of being decisively engage with specific threat • Condition Black - State of total panic and denial. CS0104

  9. CS0104

  10. MIND SET • Mind Set - To survive must posses the proper frame of mind. • Aggressive - Drive on • Confident - Individually as well as a team • Relaxed - Better physically and mentally. CS0104

  11. CS0104

  12. WOUND PROFILE • Type, location, and amount of tissue disruption caused by a projectile is the critical information needed to evaluate its effect. • The “Wound Profile” illustrates this data. CS0104

  13. CS0104

  14. MECHANISMS OF BALLISTIC INJURY • Permanent Cavity • bullet hole • Temporary Cavity • walls stretched • Sonic Pressure Wave • precedes bullet CS0104

  15. CS0104

  16. APPLIED WOUND BALLISTICS • Must consider the characteristics of the anatomic structures impacted. • The effect produced by the stretch of temporary cavitations varies greatly with tissue flexibility, and anatomic location CS0104

  17. APPLIED WOUNDBALLISTICS • Projectile striking bone • Passage through the abdominal cavity • Projectile passage through the chest CS0104

  18. 10-minute head and water call! CS0104

  19. PAIR TO THE TORSO • Silhouette of a person from the head to the waist. • Kill zones represent the location of the vital organs. • Engagement - Two shots to largest target area • Increases probability of a hit, amount of trauma and chance of a fatal shutdown. CS0104

  20. TORSO TARGET AREA CS0104

  21. TWO SHOT TECHNIQUE • Controlled Pairs • 15yds or further • Acquire flash sight picture for each shot • Hammered Pairs • 15yds or closer • One flash sight picture, two shots CS0104

  22. CS0104

  23. LIMITED TARGET EXPOSURE • Target exposed for a short period of time. • Target may be taking cover and only partially exposed. • Critical to eliminate the threat before ability to hide or better position. CS0104

  24. CS0104

  25. RE-ASSESSMENT DRILL • It is used when the torso shots have failed to have the desired effect. • There may be numerous reasons why body shots may not have worked. • The reason that the body shots failed to work are not really important, what is important is your reaction. CS0104

  26. FAILURE TO STOP DRILL • The shooter engages the target with a single well aimed shot to the soft tissue area of the head. CS0104

  27. REPEATED PARIS • If the situation does not allow for a failure to stop shot then the shooter should continue to engage the largest target area of the body with pairs until the threat is eliminated. CS0104

  28. CS0104

  29. MULTIPLE TARGET ENGAGEMENT • Prioritize the Target • Proximity • Threat • Opportunity • Examples CS0104

  30. MULTIPLE TARGET ENGAGMENT Engage the threats • Most threatening to least threatening • Engage all targets with a pair before re-assessment • Box Drill CS0104

  31. MULTIPLE TARGET ENGAGEMENT BOX DRILLS CS0104

  32. MULTIPLE TARGET ENGAGEMENT BOX DRILLS: 3 OR MORE TARGETS CS0104

  33. DEMONSTRATION CS0104

  34. CS0104

  35. Fundamentals of Close Quarter Marksmanship Combat Stance: a. Feet b. Legs c. Hips d. Back e. Shoulders f. Head g. Elbows CS0104

  36. FUNDAMENTALS • Grip • StrongHand • High with Trigger Finger Straight • NO death grip • Comfortable and natural • Weak Hand • Hand guard • Vertical pistol grip • Comfortable CS0104

  37. Correct Sight Alignment Correct Sight Picture FUNDAMENTALS Trigger Control: Most Important Trigger Manipulation DO NOT Squeeze the trigger Sight Alignment: Relationship between front and rear sights CS0104

  38. Large Rear Sight Aperture Large rear sight aperture should be placed up. Flash sight picture: Front sight breaks the line of sight between you and the threat. Sight Picture at short-range engagements CS0104

  39. FUNDAMENTALS Aiming Point: At 3 meters the point of aim is slightly higher (approx. 2 inches) At 25 meters the point of aim is point of impact. At 50 meters the point of aim is slightly lower (approx. 2 inches) Follow Through: Sight picture/press the shot/sight picture CS0104

  40. FUNDAMENTALS • Muscle Memory: • Moving as comfortably and naturally as possible the same way every time. • Allows you to engage threats quicker. • Smooth is fast!!! CS0104

  41. CS0104

  42. SHOOTING ON THE MOVE Combat Glide - Used inside the building Weapon at the ready, scanning for targets, “eyes, muzzle, target”. No different then when shooting from a stationary position. All the fundamentals of combat marksmanship still apply. Maintain balance. Step heel to toe. Move by crouching slightly, keep waist stationary CS0104

  43. SHOOTING ON THE MOVE Must be able to: - Identify the threat. - Acquire sights. - Fire. - Do not rush your steps, SMOOTH IS FAST!!! CS0104

  44. CS0104

  45. PIVOTS LEFT Pivot Left. (Right handed) Count One (Target ID) - Head and eyes turn to identify the target. Count Two (Step & Pivot) - Step forward with your right foot and pivot on the balls of your feet. Square your body to the target. Count Three (Present) - Present the weapon. Count Four (Shoot) - Engage the target. Pivot Left.(Left handed) - On the count of two, you will take a cross over step with the right foot. Everything else remains the same CS0104

  46. PIVOTS RIGHT Pivot Right. (Right handed) Count One (Target ID) - Head and eyes turn to identify the target Count Two (Step & Pivot) - Take a crossover step with the left foot and pivot on the balls of your feet. Square your body to the target. Count Three (Present) - Present the weapon. Count Four (Shoot) - Engage the target. Pivot Right. (Left handed) - On the count of two, take a natural step forward with your left foot. Everything else remains the same. CS0104

  47. 180-DEGREE STATIC TURNS • This technique is used when the target is to your rear. CS0104

  48. CS0104

  49. Summary Combat Mindset Wound Profile and Ballistics Methods of Target Engagement Close Quarter Marksmanship Techniques CS0104

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