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INTERMEDIATE COMBAT MARKSMANSHIP DAY. MARINE COMBAT TRAINING COURSE CS0104. THE EFFECTS OF PHYSICAL AND MENTAL STRESS. Body Alarm Reaction-Perceived threat, primordial responses, combination of physical and mental Fight or Flight Reflex-Highest form, severity varies Physical Responses
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INTERMEDIATE COMBAT MARKSMANSHIP DAY MARINE COMBAT TRAINING COURSE CS0104
THE EFFECTS OF PHYSICAL AND MENTAL STRESS • Body Alarm Reaction-Perceived threat, primordial responses, combination of physical and mental • Fight or Flight Reflex-Highest form, severity varies • Physical Responses • Mental Responses • Panic attacks or apathy CS0104
PHYSICAL RESPONSES • Increased Heart and Respiratory Rate • Chemical Cocktail • Pupil Dilation • Both Eyes CS0104
MENTAL RESPONSES • Tunnel Vision - Extraneous visions • Tachypsychia - Speed of the mind • Auditory Exclusion - Extraneous sounds • Precognition - Sixth sense • Cognitive Dissonance - Confusing CS0104
COLOR CODE SYSTEM • Mental Conditioning- State of awareness • Condition White- Totally vulnerable and unaware of surroundings, happens when you are bored. • Condition Yellow- State of non-specific alert. CS0104
COLOR CODE SYSTEM • Condition Orange - State of specific alert. • Condition Red - State of being decisively engage with specific threat • Condition Black - State of total panic and denial. CS0104
MIND SET • Mind Set - To survive must posses the proper frame of mind. • Aggressive - Drive on • Confident - Individually as well as a team • Relaxed - Better physically and mentally. CS0104
WOUND PROFILE • Type, location, and amount of tissue disruption caused by a projectile is the critical information needed to evaluate its effect. • The “Wound Profile” illustrates this data. CS0104
MECHANISMS OF BALLISTIC INJURY • Permanent Cavity • bullet hole • Temporary Cavity • walls stretched • Sonic Pressure Wave • precedes bullet CS0104
APPLIED WOUND BALLISTICS • Must consider the characteristics of the anatomic structures impacted. • The effect produced by the stretch of temporary cavitations varies greatly with tissue flexibility, and anatomic location CS0104
APPLIED WOUNDBALLISTICS • Projectile striking bone • Passage through the abdominal cavity • Projectile passage through the chest CS0104
PAIR TO THE TORSO • Silhouette of a person from the head to the waist. • Kill zones represent the location of the vital organs. • Engagement - Two shots to largest target area • Increases probability of a hit, amount of trauma and chance of a fatal shutdown. CS0104
TORSO TARGET AREA CS0104
TWO SHOT TECHNIQUE • Controlled Pairs • 15yds or further • Acquire flash sight picture for each shot • Hammered Pairs • 15yds or closer • One flash sight picture, two shots CS0104
LIMITED TARGET EXPOSURE • Target exposed for a short period of time. • Target may be taking cover and only partially exposed. • Critical to eliminate the threat before ability to hide or better position. CS0104
RE-ASSESSMENT DRILL • It is used when the torso shots have failed to have the desired effect. • There may be numerous reasons why body shots may not have worked. • The reason that the body shots failed to work are not really important, what is important is your reaction. CS0104
FAILURE TO STOP DRILL • The shooter engages the target with a single well aimed shot to the soft tissue area of the head. CS0104
REPEATED PARIS • If the situation does not allow for a failure to stop shot then the shooter should continue to engage the largest target area of the body with pairs until the threat is eliminated. CS0104
MULTIPLE TARGET ENGAGEMENT • Prioritize the Target • Proximity • Threat • Opportunity • Examples CS0104
MULTIPLE TARGET ENGAGMENT Engage the threats • Most threatening to least threatening • Engage all targets with a pair before re-assessment • Box Drill CS0104
MULTIPLE TARGET ENGAGEMENT BOX DRILLS CS0104
MULTIPLE TARGET ENGAGEMENT BOX DRILLS: 3 OR MORE TARGETS CS0104
DEMONSTRATION CS0104
Fundamentals of Close Quarter Marksmanship Combat Stance: a. Feet b. Legs c. Hips d. Back e. Shoulders f. Head g. Elbows CS0104
FUNDAMENTALS • Grip • StrongHand • High with Trigger Finger Straight • NO death grip • Comfortable and natural • Weak Hand • Hand guard • Vertical pistol grip • Comfortable CS0104
Correct Sight Alignment Correct Sight Picture FUNDAMENTALS Trigger Control: Most Important Trigger Manipulation DO NOT Squeeze the trigger Sight Alignment: Relationship between front and rear sights CS0104
Large Rear Sight Aperture Large rear sight aperture should be placed up. Flash sight picture: Front sight breaks the line of sight between you and the threat. Sight Picture at short-range engagements CS0104
FUNDAMENTALS Aiming Point: At 3 meters the point of aim is slightly higher (approx. 2 inches) At 25 meters the point of aim is point of impact. At 50 meters the point of aim is slightly lower (approx. 2 inches) Follow Through: Sight picture/press the shot/sight picture CS0104
FUNDAMENTALS • Muscle Memory: • Moving as comfortably and naturally as possible the same way every time. • Allows you to engage threats quicker. • Smooth is fast!!! CS0104
SHOOTING ON THE MOVE Combat Glide - Used inside the building Weapon at the ready, scanning for targets, “eyes, muzzle, target”. No different then when shooting from a stationary position. All the fundamentals of combat marksmanship still apply. Maintain balance. Step heel to toe. Move by crouching slightly, keep waist stationary CS0104
SHOOTING ON THE MOVE Must be able to: - Identify the threat. - Acquire sights. - Fire. - Do not rush your steps, SMOOTH IS FAST!!! CS0104
PIVOTS LEFT Pivot Left. (Right handed) Count One (Target ID) - Head and eyes turn to identify the target. Count Two (Step & Pivot) - Step forward with your right foot and pivot on the balls of your feet. Square your body to the target. Count Three (Present) - Present the weapon. Count Four (Shoot) - Engage the target. Pivot Left.(Left handed) - On the count of two, you will take a cross over step with the right foot. Everything else remains the same CS0104
PIVOTS RIGHT Pivot Right. (Right handed) Count One (Target ID) - Head and eyes turn to identify the target Count Two (Step & Pivot) - Take a crossover step with the left foot and pivot on the balls of your feet. Square your body to the target. Count Three (Present) - Present the weapon. Count Four (Shoot) - Engage the target. Pivot Right. (Left handed) - On the count of two, take a natural step forward with your left foot. Everything else remains the same. CS0104
180-DEGREE STATIC TURNS • This technique is used when the target is to your rear. CS0104
Summary Combat Mindset Wound Profile and Ballistics Methods of Target Engagement Close Quarter Marksmanship Techniques CS0104