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Explore the illusion of depth in flat screens and how perspective cues can enhance storytelling. Learn about 1-point, 2-point, and 3-point perspectives, with examples like "Run Lola Run." Sign up for more on spatial storytelling.
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The Visual Story Chapter 3 Part 1: SPACE
The Visual Story Depth on the screen is an illusion Chapters 1 and 2
The Visual Story The chapter starts with the problem of how DEEP space does not exist on the flat screen. It needs to be created. Also the maker needs to decide what space can be used for in the story. What does deep or shallow space signify? Chapters 1 and 2
1: Creating depth through perspective • World is in 3D, but the screen is 2D • Depth on the screen is an illusion • You need to provide cues • Strongest cue is perspective • There are other cues (shadow, for example) • Draw a square on a piece of paper… • Make it look 3D
Types of perspectives • 1 point perspective • ONE Vanishing point at rear of screen • Autos on highway example • Railroad track • There is still no real depth on the screen • It has been constructed by the way the image was shot
Types of perspectives • TWO-POINT PERSPECTIVE • TWO VANISHING POINTS
Types of perspectives • Longitudinal Planes- vanishing points meet • At corners or vertical planes
Types of perspectives • Movement and shifting of longitudinal planes
THREE POINT PERSPECTIVE • Movement and shifting of longitudinal planes
PERSPECTIVE within frame • Attention drawn to actor and also vanishing point
Movement and shape change Run lola run at 01:27
Future presentations • Space (Chapter 3) can be divided into 2 more presentations • Sign up now