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Frag Spore Mine (17 UPV) GM+1 W alk 3^ One Fire Action Generates 1/6th Hive Mind (Leadership) Pt./turn. * - Frag Spore Mines are explosive bags of gas. When they are destroyed, they detonate like a powerful grenade.
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Frag Spore Mine (17 UPV) GM+1 Walk 3^ One Fire Action Generates 1/6th Hive Mind (Leadership) Pt./turn * - Frag Spore Mines are explosive bags of gas. When they are destroyed, they detonate like a powerful grenade. This suicidal explosion may also be triggered at any time by the genestealer player (treat like a permanent Covering 0 counter). ^ - Spore mines have no facing, they are not required to turn, they cannot run, and they cannot activate doors) Termagant with Spine Fists- Spinegaunt (48 UPV) GM+0 Walk 5 One Fire Action Generates 1/6th Hive Mind (Leadership) Pt./turn Termagant with Fleshborer (58 UPV) GM+0 Walk 5 One Fire Action Generates 1/6th Hive Mind (Leadership) Pt./turn Hormagaunt (43 UPV) GM+0 Walk 5 One Fire Action Generates 1/6th Hive Mind (Leadership) Pt./turn Purestrain Genestealer (58 UPV) GM+0 Walk 6 Two Fire Actions Generates 1/6th Hive Mind (Leadership) Pt./turn Tyranid Warrior with Heavy Fleshborer (306 UPV) GM-1 Two Kills Walk 5 Two Fire Actions Generates 1/6th Hive Mind (Leadership) Pt./turn * - BioCannon treats negative general modifiers as GM +0. It may not autofire or suppress. ^ - Tyranid Warriors are large creatures that occupy four squares. No figures may move through the squares occupied by a Tyranid Warrior. Tyranid warriors may squeeze through tight corridors. However, all movement costs while squeezing are doubled, and all attacks made by a Tyranid Warrior who is squeezing suffer a -2 penalty. Attacks past a Tyranid Warrior suffer a –2 penalty.