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Creating a game. Steps. Idea Objective(s) Purpose Gameplay Gameflow Aesthetic. Idea. What is interesting? What isn’t? What hasn’t been done? What has? What interests you? Think creatively. Think rhetorically. Audience Age Gender Type of gamer (hardcore? casual?) Education
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Steps • Idea • Objective(s) • Purpose • Gameplay • Gameflow • Aesthetic
Idea • What is interesting? What isn’t? • What hasn’t been done? What has? • What interests you? • Think creatively. Think rhetorically. • Audience • Age • Gender • Type of gamer (hardcore? casual?) • Education • Income
Objective(s) or Premise • Summary of game • Premise • Story • Characters • Major challenges • Minor challenges
Purpose • Rhetorical (persuade somebody to do/believe) • Argumentative (make a case with evidence) • Advergame (demonstrative, illustrative, associative • Edugame (behaviorist, constructivist) • Ideological game (activism, belief) • Entertain Remember, all games have these principles; you need to select the PRIMARY purpose.
Gameplay • What is the player doing in this game? • Genre? • Management game? • Hidden Object Game? • Mini-games? • FPS? • RTS? • Other? • Setting? • Platform?
Gameflow • Create a decision tree for your game. All games have a gameflow. • Some games have narrative (progression) elements and open-world (emergent) elements • How does the player win, score, finish, not lose in the game?
Aesthetic • Visuals • Sound • Text Remember to match your game’s aesthetic with its purpose.
Video • What? • Gameplay representation • Cutscenes/narrative elements • Media? • Live-action (checkout video cameras from library) • Text-to-speech animation (xtranorml) • Static/zoom-pan images with voiceover and music (comics, photographs)
Decision-tree hyperlinking • What? • Gameplay representation • Cutscenes/narrative elements • Media? • HTML (web-based hyperlink game) • PowerPoint
Programmed • What? • Gameplay representation • Mini-games within a larger game • Cutscenes/narrative elements • Media? • Scratch • GameMaker • Alice • Sploder
Storyboarding • What? • Gameplay representation • Cutscenes/narrative elements • Media?