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Knowledge Information Technology, Inc. Cleveland, Ohio. Serious Business. Sales of Video and PC game software was $7.3 billion in 2004 $10 billion in sales for 2004 for both software and hardware $30 billion world wide. Seniors Are Active Online.
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Knowledge Information Technology, Inc. Cleveland, Ohio
Serious Business • Sales of Video and PC game software was $7.3 billion in 2004 • $10 billion in sales for 2004 for both software and hardware • $30 billion world wide
Seniors Are Active Online • About 30 percent of US grandparents are boomers - ages 41 to 59 • Boomers will grow to 32 million by 2007 • Boomer grandparents spend roughly 29% of the $50.3 billion doled out annually by US grandparents on products and services for their grandkids* *Source: Kiplinger Business Forecasts
Video Game Toys A New Market Category: “As children continue to migrate toward playing video games at younger ages, manufacturers have recognized this shift as a real threat to play-share and wallet-share. That’s why a new category of "Video Game Toys" has recently emerged in the market.” Source: Anita Frazier, Entertainment Industry Analyst, NPD Funworld, ‘05
Online Play is Exploding A new report forecasts that the worldwide market for online games will reach $9.8 billion in 2009. This represents a 410 percent increase over 2003 revenue. Source: DFC Intelligence August 2004.
Why Cleveland? • Case Western opening $500,000 game development lab in Fall 2005 • Cleveland Institute of Art is creating a Video Game/Simulation chair for Fall 2005 • Game development requires skilled programmers, artists, game designers, and producers • Austin, Texas has 50 video game companies
Not A Waste Of Time • What Video Games Have To Teach Us About Learning And Literacy > James Paul Gee Ph.D. University of Wisconsin • Got Game > Beck / Wade > Harvard Business School Press
Know IT • Fully collaborative virtual world designed for children and their families • Innovative Products • Industry Access • Experienced Leadership