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12 Steps of the Hero’s Journey. Story Arc:. Falling action. Rising Action. Resolution/Denoument. Climax. Setting. 12 Steps of Hero’s Journey:. Back to the Ordinary World. Hero’s Ordinary World. Special World of the Journey. 12 Steps of Hero’s Journey:. 8. 7. 9-10. 11. 6. 12. 1-5.
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Story Arc: Falling action Rising Action Resolution/Denoument Climax Setting
12 Steps of Hero’s Journey: Back to the Ordinary World Hero’s Ordinary World Special World of the Journey
12 Steps of Hero’s Journey: 8 7 9-10 11 6 12 1-5 Back to the Ordinary World Hero’s Ordinary World Special World of the Journey
1)The Ordinary World • Shows the regular world, hero’s normal environment
2) The Call to Adventure • Hero is presented with a challenge or adventure (usually by a herald) • Establishes stakes of the game and hero’s goal (win treasure, lover, revenge, right a wrong, change a life, confront challenge)
3) The Refusal of the Call • Hero is not fully committed, thinks of turning back. Fear. • Some further influence causes hero to cross the threshold and overcome fear.
4) Meeting with the Mentor • Hero meets Mentor. • Mentor trains hero to face unknown (gives advice, sometimes magical weapons)
5) Into the Special World (Crossing the 1st Threshold) • Hero finally commits to adventure, enters Special World of the story. • Story really gets rolling. • Turning point between Ordinary and Special World
6) Tests, Allies, and Enemies • The hero may encounter several Threshold Guardians • The hero makes friends and enemies • The hero learns the rules of the Special World.
7) Approaching the Inmost Cave • Most dangerous place. • Sometimes actually underground, but sometimes a metaphorical “cave” • Where object of quest is hidden • Sometimes the headquarters of the villain.
8) The Supreme Ordeal • Fortune of hero hits rock bottom. • Direct confrontation with Shadow (villain, hero’s greatest fear, or both) • Audience wonders if hero will live or die.
9) Seizing the Sword (the Reward) • Hero defeats Shadow, celebration! (usually love scene or comedy here) • Hero takes possession of treasure. Could be weapon, elixir, knowledge, love, object. • Hero may settle a conflict with a parent.
10) The Road Back • Hero is not out of the woods. Has to deal with consequences of confronting Shadow. • Sometimes dark forces chase hero here. • Decision that special world must be left.
11) The Resurrection • 2nd life-or-death moment. Shadow gets one last shot at hero. • Hero is tested to see if he or she really learned the lessons from the Supreme Ordeal. • Hero is transformed by these life-or-death moments, will be able to return to ordinary world “reborn” with new insights.
12) Return with the Elixir • Hero returns to ordinary world, bringing back elixir, treasure, and/or lesson from special world.
Now, you try: • Reflect upon Percy Jackson. • Figure out 12 steps of his story. • Hints: • Label Ordinary and Special world. Turning point between two is Step 5 • Figure out Steps 8 and 11, then fill in 7, 9, and 10. • Who is the mentor? Hero meets him/her in Step 4.