1 / 14

what is an aggregate construct? What aggregate constructs have we studied?

Structures Revisited. what is an aggregate construct? What aggregate constructs have we studied? what is a structure? what is the keyword to define a structure? what are structures used for? is a structure definition an executable statement? Can it be put in a header file?

Download Presentation

what is an aggregate construct? What aggregate constructs have we studied?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Structures Revisited • what is an aggregate construct? What aggregate constructs have we studied? • what is a structure? what is the keyword to define a structure? • what are structures used for? • is a structure definition an executable statement? Can it be put in a header file? • why includeing a header file with structures definition multiple times is a problem? how is this problem solved? • what are #define #ifndef #endif? • what is a structure variable? • what is the term for elements of a structure? • do elements of the same structure (different structures) have to have unique names? • how can structures be initialized? what happens when one structure variable is assigned the value of another? • can structure variables be directly compared? passed as parameters? by value? by reference? can a function return a structure? • can one structure be included in another structure? What is a substructure? • can a structure include an array? how can an array of structures be declared?

  2. Classes

  3. What’s Wrong with Structures? • structure is an aggregate construct providing encapsulation • encapsulation - combining a number of items in a single entity • consider implementing date: • as structure: struct Date{ int month; int day; int year; }; • and a set of functions manipulating dates: void set_date(Date &d, int, int, int); void add_year(Date &d, int n); bool compare(Date &d1, Date &d2); • problems: • there is no explicit connection between data type (structure) and these functions • it does not specify that the functions listed should be the only ones that access and modify the date variables • if there is a bug in Date manipulation - it can be anywhere in the program • if modification of Date is needed – the whole program needs to be updated

  4. Class Definition • class is an aggregate data type • a class may contain member variables (attributes) and member functions (methods) • member variables and member function prototypes are declared within the class definition • member functions can manipulate member variables without accepting them as parameters class Date { // class name public: // ignore this for now void set(int, int, int); int getday(void); int month; int day; int year; }; // don’t forget the semicolon • a variable of type class is called an object (how is a variable of type structure called?) Date mybday; • the object is said to belong to the class or be an instance of the class • each object has member variables and can call member functions of its class. Addressing the members is done using dot-operator: mybday.set(10, 26, 68); cout << mybday.day;

  5. Public and Private Members • public/private attributes control the way the class members are accessed (why do we want to do that?) • public members can be accessed within member functions (no scope resolution needed) and outside (with dot operator) • private member - can only be accessed within member functions class Date { // class name public: void set(int, int, int); int getday(void); private: int month; int day; int year; }; // don’t forget semicolon • make member variables private, make functions either public or private. This restricts manipulation of variables to member functions which makes debugging and changes in a class easier • examples: mybday.set(10, 5, 99); // good mybday.year=99; // ERROR - private member

  6. Member Function Definitions • functions can be defined either inside or outside the class definition • outside definition - class name (called type qualifier) and scope resolution operator (::) precedes the function name: void Date::set(int m, int d, int y){ month=m; // no dot with member variables day=d; // no declaration of member variables year=y; } • to define inside - replace prototype with definition class Date { public: void set(int, int, int); int getday(void){return(day);}; //still needs “;” private: int month; int day; int year; }; // don’t forget semicolon • a function defined inside the class definition is called an in-line function - at compilation the function code replaces every invocation - use only for small functions

  7. Mutators and Accessors • accessor function – a member function that does not modify the state of an object (only returns the information about the object’s state) • mutator function – a member function that modifies the object’s state • accessors should be marked with the const type modifier so that the compiler can find accidental object modificationalso remember to use const with parameters that are not modified class Date { public: // mutator void set(int, int, int); // mutator int getmonth(void) const; // accessor // accessor in-line int getday(void) const {return(day);}; private: int month; int day; int year; }; • separate mutators and accessors - a function should not do both • In many situations (but not all) private variables will need an accessor function. • It also better to keep variables private, but that is not a universal rule either. • are we missing an accessor in Date?

  8. Constructors • constructor – a mutator that is invoked automatically when the object is declared • used to assign an initial state to the object (initialize object) • a constructor does not have a return value and it has the same name as the class, do NOT put void as a return value of the constructor class Date { public: Date(int, int, int); // constructor private: int month, day, year; }; • outside constructor definition (can also be inlined) Date::Date(int m, int d, int y){ month=m; day=d; year=y; } constructor is invoked at declaration:Date mybday(10,26,99); or directly: yourbday=Date(10,26,00);

  9. Multiple/Void Constructors • A class can have multiple constructors • The constructor called is determined by the number and type of arguments • function overloading – same name functions distinguished by number/type of arguments • it is bad style to define constructors that differ by type of arguments only - confusing • if no constructors are declared - objects can be defined without initialization • void constructor - a constructor that does not take arguments • caveat: if at least one constructor is declared - object has to always be initialized (needs a void constructor) class Date { public: Date(int, int, int); // constructor Date(int, int); // another constructor Date(void); // void constructor private: int month; int day; int year; }; • calling default constructor (if constructors defined): Date mybday; • if array of objects, default constructor is invoked Datefriendsbday[20]; • what is this? Date mybday();

  10. Constructors for Member Objects • (void) constructors for member objects are invoked before the constructor for the containing object • example class one{ public: one(void) { cout << ”one's constructor" << endl; }; }; class two{ public: two(void) { cout << ”two's constructor" << endl; }; private: one o; }; int main(void) { two ob2; } • prints one’s constructortwo’s constructor • note, if containing object does not have a constructor, member object (void) constructors are still invoked

  11. Friend Functions • to allow a non-member function to access private class members it should be declared as a friend function: class Date { public: // compares two dates friend bool equal(const Date&, const Date&); private: int month; int day; int year; }; • a friend-function is not a class member - it’s definition should not be preceded with type qualifier (Date::) • no separate prototype (outside class definition) is necessary for friend • equal is invoked as a non-member function - without dot operator: if(equal(date1, date2)) { ... • friend-functions circumvent information hiding and should be used as little as possible and with great care • use member function if the task to be done involves only one object • only use friend-function if the task requires access to private members of more than one object and the objects are used symmetrically • you can almost always use accessors instead of friends

  12. Static Constants • the scope of a static constant is the class: it is available to all methods • it is stored only once but every object of this class has access to it • can be private or public class Date { public: ... private: static const int CENT21 = 2001; ... }; • variables can also be declared static. Careful with those since they are in effect global variables (not as problematic, why?)

  13. Program Layout • program with objects is laid out as follows: • header - class definition (inline function definitions), global constants and other non-executable constructs related to a class • program file - member function definitions • multiple related classes may be put in one header/program file pair

  14. Classes Review • What is a class? Why are classes needed? • What is an object? • What is the difference between an object and a class? What do we mean when we say an object belongs to a class? • What is a member variable? Member function? Method? Attribute? • What is an in-line function definition? • What are these operators used for? “.” “::” • What is the difference between public and private members of a class? • What is the state of an object? • What is a mutator? Accessor? How is an accessor function distinguished? • What is a constructor? Is a constructor a mutator or an accessor? • What is the name of a constructor? • How many parameters can a constructor take? Can there be more than one constructor? What is constructor overloading? What is a void constructor? • What is the return value of a constructor? • What is a friend function? Why is it needed? • What are static attributes?

More Related